waddlesplash changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.catirclogs.org/haiku/ | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<scanty> matrix blew a fuse.....?
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<scanty> does haiku have something like dmesg?
<scanty> (linux)
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<poopnugget142> Hey I attached a usb disc reader to my pc but nothing is poppin up when I put a disk in it or anything is there something I'm supposed to do?
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<bjorkintosh> try unplugging it, putting the disc in, and then plugging it in to see if that makes a difference.
<poopnugget142> I got a huge debug message when I did that saying something about the device not becoming unbusy
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<bjorkintosh> when in doubt, restart
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<poopnugget142> Yeah I tried that for some reason my boot up time is extremely long with this thing plugged in
<poopnugget142> I'm not sure what should happen though if it does work correctly
<poopnugget142> oh well if I can't use a cd thing with my computer it's not that big of a deal
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<OscarL> poopnugget142: if your PC has several USB ports, maybe try on different ones. Some may be USB 2.0 and others 3.x, and AFAIK, the latter may be better supported.
<OscarL> in any case, I think it would be wise to open a ticket about that USB reader not working properly. Usefull info to add to such a ticket would be: the output of the "listdev" command, and a copy of the /var/log/syslog file.
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<OscarL> poopnugget142: normally, after you insert a disc, you should be able to "right-click" on the Desktop, a context menu should appear, and under the "Mount" submenu, you should see your disk, and be able to click on it to mount it.
<OscarL> that should normally make an icon for that disc (or for a particular "volume", if its a multi-track disc) on Desktop.
<OscarL> For audio CDs, you should see the list of tracks as .wav files that you could simply copy onto your HDD/SSD (no need for specialized "ripping" software, albeit you could still use those if wanted).
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<Begasus[m]> g'morning peeps
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<pol> I have a problem with Drawpile, the current version avilable on HaikuDepot would not allow connecting to server.
<Begasus[m]> it worked here pol ?
<Begasus[m]> at least I could host a session and the main developer could join
<Begasus[m]> if it is with connecting to an external session I could check and talk to him about it
<pol> Did you compile the newer version without uploading it to HaikuDepot maybe? The screenshot you sent was with version 2 and the highest currently avilable version on HaikuDepot is 1.something.
<Begasus[m]> 2.2.2 should be in the depot
<Begasus[m]> atleast build finished on buildmasters yesterday
<Begasus[m]> had some stupid mistakes in the recipe, but 32bit has finished yesterday also
<pol> I installed yesterday, today it is version 2 hehe.
<Begasus[m]> :)
<Begasus[m]> could you check (if you have it installed)?
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* nephele waves
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<Begasus[m]> Hi nephele
<phschafft> morning.
<phschafft> nephele: do you have a few minutes for me today?
<nephele> sure phschafft
<nephele> I'm not doing much at the moment, so now is fine too :)
<phschafft> would like to exchange some thoughts on colour profiles/themes/management as well as user management.
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<Begasus[m]> Hi phschafft
<phschafft> mau also Begasus[m] :)
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<Begasus[m]> :)
<pol> What should I check? It works and the new version is even better with custom skins and menu fonts follow system sizes.
<Begasus[m]> +1
<Begasus[m]> hosted a session before (hence the link), but that's closed already :)
<Begasus[m]> afk for a bit
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<nephele> drawpile Begasus[m]?
<nephele> I've used that before on linux and windows, was great fun
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<Begasus[m]> re
<Begasus[m]> nephele: we already had it, just updated to latest release now (drawpile*)
<nephele> very cool Begasus[m]
<Begasus[m]> current patch also already merged upstream :)
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<nephele> that's really nice
<nephele> i should try using it on Haiku
<Begasus[m]> was pleasantly supprised that the host sessions worked, current main devel joined me in a session yesterday and just started drawing :)
<nephele> that's the nice thing with drawpile indeed
<nephele> i've not really used public lobbies, just with friends, but it was great fun
<Begasus[m]> started out with the Haiku leaf as if he done it a lot of times
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<Begasus[m]> granted, no Haiku icons in the UI, didn't ask if it was possible to change that (looked around a bit in the code but couldn't find some direct hits for it)
* Begasus[m] checks if it looks different on Qt6.7.2 ...
<Begasus[m]> same thing, my Qt6.9.0 isn't broken so far :P
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<nephele> maybe it's setting the Icon theme directly in code
<Begasus[m]> looking at the config file in settings it might well be so
<nephele> sadly the Haiku style is not selcted by default
<nephele> for the icons though, you can probably set it to haiku in code. but keep in mind these are "generic" icons usually, and it's probably set like this to get atleast one consistent icon set
<nephele> so if you set it to haiku icons you probably also need to adjust the haiku icons for it, and maybe add new ones etc
<Begasus> it's best not to fiddle too much there, for Tokodon it's already a problem
<Begasus> when I try to switch to Haiku icons some don't render good
<Begasus> another thing is that in dark mode the Haiku icon theme doesn't look too well (icons don't show good enough)
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<Begasus> but I try to switch to the Haiku icon theme where I can for the users :)
<Begasus[m]> second one dropping support for < Qt6.8.0 in KDE ...
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<pol> Somebody have any idea what the "offscreen" thread, part of the app_server, is doing? I see it consume CPU regularlly.
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<ilzu[m]> fancy2209: Did you get the kernel_ppc debug symbols loaded in gdb yet?
<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/1d500b1e3b8c...74d0f5332ddd
<nekobot> • Begasus (74d0f533): abaddon, revbump for spdlog version (#12472)…
<ilzu[m]> fancy2209: What we did with yn0ga was to achieve that was that we first used readelf to get kernel_ppc entry point and section list. Then we calculated the delta of entry point and .text section. After that we launched gdb on the bootloader, and set breakpoint to platform_start_kernel. When running and breaking at that point print the variable kernelEntry to get the address where the kernel is loaded, and then subtract the calculated delta from
<ilzu[m]> that value. Then use that value to offset the symbols in kernel file. Yn0ga had some script in 3rdparty/yn0ga/ to do some parts of this.
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<psionic> are you adding this new ladybug browser into haiku?
<psionic> might be more bugfree than webpositive :D
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<nephele> how so?
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<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/74d0f5332ddd...d9177955a3fd
<nekobot> • Begasus (d9177955): abaddon, fix for 64bit, make sure to use the correct libfmt (#12473)…
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<Begasus_32> https://bpa.st/4RNQ
<Begasus[m]> build error for nodejs20 on 32bit
<Begasus[m]> hmm ... come to think of it, not sure if korli mentioned 32bit not being that well of a target for 32bit :)
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<Begasus[m]> right ...
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<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/d9177955a3fd...2b8080828b45
<nekobot> • Begasus (2b808082): nodejs16, re-instate, upped some dependencies (#12474)
<Begasus[m]> oh hi OscarL !
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<OscarL> hello Begasus. That error on "node_process_object.cc" might just need a typecast (as in "info.GetReturnValue().Set((pid_t)uv_os_getppid());")
<Begasus[m]> lol, speaking about timing ;)
<Begasus[m]> I knew korli mentioned something about it
<Begasus[m]> atleast nodejs16 is fine with python3.10
<Begasus[m]> (build checked on 64bit though)
* OscarL goes to take a look.
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<OscarL> Begasus[m]: the error you posted was the only one you saw for nodejs20 on 32 bits?
<Begasus[m]> argh :(
<Begasus[m]> only one I saw yes, but build wasn't completed
<Begasus[m]> nodejs16 build failed also on buildmaster :/
<OscarL> if you haven't nuked those nodejs20 sources... you could try adding "(pid_t)" or "(int32_t)" as typecast in that line with the error, might get you further along a bit at least.
<Begasus[m]> booting the other 32bit install now
<Begasus[m]> didn't clean the code there (yet)
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<Begasus> k, let's check this ...
<Begasus> crossing fingers ...
<begas> ../src/node_process_object.cc:78:28: error: call of overloaded 'Set(pid_t)' is ambiguous
<begas> 78 | info.GetReturnValue().Set((pid_t)uv_os_getppid())
<Begasus> didn't work :/
<OscarL> "(int32_t)" should then... as it should exactly match one of the candidates: "Set(int32_t)"
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<OscarL> pid_t *is* an int32_t in the end in Haiku, but maybe the compiler is just too picky :-)
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<Begasus> second run ...
<Begasus> meanwhile ... testing nodejs24 here (re-creating patchset first)
<Begasus> OscarL does this change behaviour when applied on 64bit?
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<OscarL> not as far as I can tell from reading Haiku's headers (where pid_t is a typdef of "__haiku_int32", which is a typedef of "__haiku_std_int32", which is a typedef of "int32_t" in the end.
<Begasus> 0_°
<OscarL> try grepping the nodejs20 sources to see where that "uv_pid_t" type gets defined.
<Begasus> the laptop is pretty slow already without grep'n now :)
<OscarL> heh
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<Begasus> anything that's not "this" laptop is slow now :P
<Begasus> and than this guy speaking about 24 cores in krita's room earlier ... :D
<Begasus> was that correct? then/than? :)
<OscarL> *then
<Begasus> bugger ...
<Begasus> biab
* OscarL will probably cry next time he has to do an optimized Python build with LTO enabled on this 2 cores Celeron.
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<Begasus> heh
<Begasus> well, progressing ....
<Molnija> do you need a faster computer
<Begasus> most faster ones are 64bit only I think
<Molnija> rip
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<Begasus> at least the ones that a "bit" faster only run 64bit
<Begasus> but OscarL could use a faster one :)
<Molnija> only run 64bit, in such a way that a 32 bit OS wouldn't work?
<Molnija> rip
<Begasus> still need some 32bit setup to check builds like this for nodejs
<OscarL> I haven't tried booting Haiku 32 bits on this Celeron N4020 netbook, but I suspect I might need a 32 bits Haiku EFI boot loader for that to work.
<OscarL> (no BIOS/Legacy/CSM support on this one)
<Begasus> same on this I guess OscarL, nogo on booting 32bit anyboot image
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<Begasus> hi BlueSky76
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<Begasus[m]> still busy OscarL :) (slow but still ...)
* OscarL keeps his fingers crossed (which somehow doesn't makes his typing *worse*).
<Begasus[m]> lol
<Begasus[m]> 3/4 for the patchset done for nodejs24
<Begasus[m]> biggest consume is time when it needs to extract/initialize
<OscarL> you should only need to do that once at least.
<OscarL> "git reset ORIGIN" should leave you in a sane state to re-apply patchsets if needed.
<Begasus[m]> I'm doing it on every change/fix
<OscarL> (possibly adding "git clean" if you also ran some ./configure or something like that)
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<Begasus[m]> as mentioned, should check that on an "easy" patchset first :)
<Begasus[m]> hp * -c / hp * -b
<OscarL> ouch :-(
<Begasus[m]> when I hit something with a smaller source/patchset I'll call in your help
<OscarL> you don't need to follow my "guide", but you can just run that "git reset ORIGIN" instead of nuking the tree :-)
<Begasus[m]> don't want to risk to loose it all here and start from scratch :)
<OscarL> *and do things like you normally do, I mean.
<Begasus[m]> could try that on the next error
<OscarL> if you run "hp -e" regularly, you should be safe
<Begasus[m]> that's the scary part :)
<OscarL> I usually zip the "currently good" patchset if I'm extra paranoid :-D
<Begasus[m]> I'll duplicate it before I try that "git reset" :)
* Begasus[m] pulls OscarL to the chair next to him ....
<Begasus[m]> OK, duplicated the patchset, extracted, fixed the file, ran "git diff" and copied the changes to the patchset
<Begasus[m]> do I now run "git reset ORIGIN"?
<OscarL> "git reset --hard ORIGIN" should leave that tree as if you had just unpacked it and applied the original patchset (it will not contain the new adition you just made to it).
<Begasus[m]> won't it fail on the same file then?
<Begasus[m]> ok, that file got indeed reloaded without the changes
<OscarL> if you are manually editing the patchset, you need to reply it manually via "git am ../../patches/foobar.patchset"
<Begasus[m]> fatal: previous rebase directory .git/rebase-apply still exists but mbox given.
<OscarL> or hp *might* re-apply it if you delete the flag for that step (booting VM to check)
<Begasus[m]> 0_°
<OscarL> under the works dirs... hp leaves a "flag.patchset" empty file after it applies the patchset.
<OscarL> if it sees that file, it won't re-apply it, AFAIK.
<phschafft> nekobot: btw. thank you for your good input in our meeting!
<Begasus[m]> flag.unpack/flag.validate are in there
<OscarL> no idea why it has that rebase thing going on.
<Begasus[m]> git reset --hard ORIGIN?
<OscarL> that should leave it in a sane state.
<OscarL> "git clean -n" should show you if you have some extra files (without removing them)
<Begasus[m]> /Opslag/haikuports/net-libs/nodejs/work-24.1.0/sources/node-v24.1.0> git am ../../../patches/nodejs-24.1.0.patchset
<Begasus[m]> fatal: previous rebase directory .git/rebase-apply still exists but mbox given.
<Begasus[m]> nothing pops up with "git clean -n"
<Begasus[m]> https://bpa.st/V7XQ
<OscarL> "git am --abort"
<Begasus[m]> done
<OscarL> what git status say?
<Begasus[m]> working tree clean
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<OscarL> I try "hp nodejs20" and cancel the build right away, to see if it tries to re-apply the patchset.
<Begasus[m]> I think I'm going to continue my way here for this, gives me creeps thinking I would have to start all over
<OscarL> might be that hp -e clears the "flag.patchset" file?
<Begasus[m]> well "hp * -b" does the same?
<Begasus[m]> not going to take that risc OscarL :)
<OscarL> just don't "hp -c" it
<Begasus[m]> not for this :D
<Begasus[m]> how do I know what it hits next then?
<OscarL> not sure what you mean by "hits".
<Begasus[m]> hmm .... sec
<Begasus[m]> well, the next error in the patchset that doesn't apply
<OscarL> if you keep a copy of your patchset (I would even suggest to just commit differen versions on the main HaikuPorts clone, you can always squash/rebase those later on)... loosing work should not be possible.
<OscarL> keeping track of that is why I stopped doing things manually.
<OscarL> ok for smaller patchsets, but for larger ones... manually editing is really tedious and error prone.
<OscarL> in any case... instead of manually editing the patchset... you can just commit the changes you made on the work tree... and then "hp -e" will at least extract those for you without you having to edit the .patchset manually.
<Begasus[m]> https://bpa.st/O4CA
<Begasus[m]> this is kinda working
<Begasus[m]> yeah, time consuming, but atleast I don't have to clean now
<OscarL> before that first "git diff" you did used "git am " I guess?
<OscarL> wish I was better at explaining things :-(
<Begasus[m]> that "git am --abort" yes
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<poopnugget142> if an application doesn't have the fullscreen button is there anyway to still fullscreen it?
<OscarL> Begasus[m]: I try to think of ways of explaining how I would proceed, but I'm affraid I will just confuse you further. :-D
<Begasus[m]> yeah, good for now, even if it's not the best way OscarL :)
<poopnugget142> OscarL: I saw your message from yeserday about the disk thank you
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<Begasus[m]> ps, I was wrong earlier, not yet halfway there :)
<OscarL> poopnugget142: np. Also... regarding that nice audio player plugin we talked the other day... I was confused, it is not called "Reality" but "Nucleo_NLog_v2". Here a link to it: https://winampheritage.com/skin/nucleo-nlog-v2g/81567
<OscarL> "Reality" was the name of an earlier skin that also looked a bit like a radio.
<poopnugget142> oh thanks
<OscarL> IIRK, QMMS supports those WinAmp plugins (or at least it did in the past)
<OscarL> *IIRC
<poopnugget142> hm alright
<OscarL> "audacious" should too.
<poopnugget142> I've been trying to get the music out of my cds but it has been pretty difficult thus far
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<OscarL> Not sure if theres any "easy mode" CD ripping tool for Haiku. On BeOS, I just copied the .wav files from the CD to the HDD, and then converted them to .mp3 with whatever tool I had available at the time.
<poopnugget142> I don't think I'm gonna do it on Haiku now it seems like too much effort for me
<OscarL> You might want to look up some tutorials online, and possibly try it on whatever other OS you know better.
<OscarL> on Windows I usually used "Exact Audio Copy", for example.
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<OscarL> there's a wide range of tools for CD ripping, from the extremely simple (just put the CD in, hit a button, done), but that leave you no much control over quality settings.
<OscarL> Others give you so many choices that is easy to get lost unless you're already familiar with all the involved technical terms.
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* OscarL notices that he wrote "plugins" a couple of times when he ment "WinAmp skins" instead. (getting too sleepy)
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<Begasus[m]> already sleepy? :P
<Begasus[m]> Hare worked fine here poopnugget142
<Begasus[m]> just need to use the LAME plugin iirc
<Begasus[m]> biab
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<pol> I have sometimes a problem with WiFi on this laptop. It goes away after restarting to Windows and connecting there and restarting.
<pol> Only a little bit of data would be transferred and usually there are timeouts for websites.
<pol> Could the app_server's "offscreen" thread be somehow related to other applications? For example it's starting to use CPU resources if I enter some websites.
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* Begasus[m] has no clue
<Begasus[m]> OscarL: so far patchset applies :)
<Begasus[m]> only 1 file remains
<Begasus[m]> and not that straigt forward :(
<OscarL> wishing you success.
<Begasus[m]> not giving up yet, already got this far :)
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<Begasus[m]> 32bit build still running, why didn't you fix that? ;)
<OscarL> next thing you know.... Begasus[m] will be updating the VirtualBox guest additions patchset, single-handlely. (I gave up twice on that one already :-D)
<Molnija> go and find sleep
<Begasus[m]> no need for that, so not hunting for it :P
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<OscarL> Begasus[m]: when the nodejs20 build finishes (one way or another), try to see what TextSearch finds for "typedef.*\suv_pid_t" (make sure to enable "Regular expresion" option before searching).
<Begasus[m]> remind me again in the morning ;)
<OscarL> should help understand why it failed on 32 bits, but worked on 64.
<Begasus[m]> at this pace it could take a while
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<Begasus[m]> closing some resources on the other one(s)
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<pol> If you need help building I can power on some computer. I have 32-bit one too.
<kallisti5[m]> whooooooo. Work is offering a Connectivity benefit. Going to splurge and get a Wifi 7 access point. It'll give me an excuse to look at WPA3 support
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<Begasus[m]> pol if you could launch a build for nodejs20 on 32bit that would be great :)
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<Begasus[m]> changed line 79 in src/node_process_object.cc
<Begasus_32> info.GetReturnValue().Set((int32_t)uv_os_getppid());
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<pol> I could do that, but first I would have to understand what I'm doing. Do I need more than 2 GB of RAM? Is it taking some long time?
<Begasus[m]> if resources are spare it will be hard, on the "older" laptop 4xi5 at 2.49GHz and 6GB it's been on it for hours (and that was even restarting where it failed yesterday) :)
<Begasus[m]> 6GB RAM*
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<pol> But you have to use 32-bit Haiku to build 32-bit apps?
<pol> Are you using the RAM drive for a build proccess?
<Begasus[m]> yeah, you can't build 32bit packages on 64bit
<Begasus[m]> and not usiing RAM drive
<Begasus[m]> ps, the machine "is" slow, it's not just this build (I mostly try to avoid doing large builds on it)
<Begasus[m]> but hey, it's running and as long as there are no errors I'll let it go forward (maybe it's finished in the morning) :D
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<Begasus[m]> k, almost done for today here
<Begasus[m]> got a bit further with nodejs24, but still errors in the build
<Begasus[m]> closing down here
<Begasus[m]> cu peeps!
* OscarL quits too. Later folks.
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<fancy2209[m]> I am in bad luck
<fancy2209[m]> On real hardware it hangs
<fancy2209[m]> Had someone test
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<Habbie> framebuffer output is still not a bad point to have reached
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<fancy2209[m]> True but Qemu never hung this early to me
<fancy2209[m]> And I don't have PowerMac hardware
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<fancy2209[m]> The PowerPC port truly is a case of lack of a developer and a machine in the same room
<phschafft> hm.
<Habbie> fancy2209[m], remind me, what hardware do you have? besides the Wii I guess?
<fancy2209> A PS3
<Habbie> oh right
<Habbie> both a bit 'hard mode' targets
<fancy2209> None are good for the initial bring up
<fancy2209> Wii at least has a NetBSD port
<fancy2209> But the ram is the issue
<Habbie> i wonder if ram is an issue for initial bringup
<Habbie> and it -is- hardware in the room with a developer
<Habbie> (you)
<Habbie> (also i guess me if i decided to spend time on it)
<fancy2209> I know almost nothing about haiku internals but I guess let's ball
<fancy2209> I'll try to get a bootloader based on the NetBSD stuff
<fancy2209> Not sure how to port drivers from OpenBSD/FreeBSD/NetBSD to Haiku though
<Habbie> many haiku drivers are ported from the BSDs
<Habbie> so i believe there's some infrastructure for it
<fancy2209> It'd be really useful so I'd be able to focus on making the port work instead of fixing drivers
<Habbie> yeah
<Habbie> what drivers are you thinking of btw?
<fancy2209> At least the framebuffer one
<fancy2209> NetBSD has a Wii Port
<fancy2209> So I'd want to get the Wii drivers from NetBSD to haiku
<fancy2209> At least the ones I need to get it to work
<Habbie> right
<Habbie> i guess you need framebuffer and storage to get to a visible desktop
<Habbie> i wonder if there's useful serial on the Wii
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<fancy2209[m]> <Habbie> "i wonder if there's useful..." <- If you own a USBGecko
<fancy2209[m]> <Habbie> "i guess you need framebuffer and..." <- Yep, SDIO and FB
<fancy2209[m]> And probably USB
<Habbie> usb for what? keyboard/mouse?
<Habbie> ah, the usbgecko needs software on the wii side
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<fancy2209[m]> <Habbie> "ah, the usbgecko needs software..." <- it doesn't
<Habbie> oh, then i misread
<fancy2209[m]> still I should probably go
<fancy2209[m]> Qemu -> PowerMac -> Wii
<fancy2209[m]> not Wii and then the rest
<Habbie> i don't have answers
<Habbie> i do know i'd be itching to do it on the Wii if it was right there
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<fancy2209[m]> I am too my wii is very close
<fancy2209[m]> I am just already trying to do too much at once for someone who has never done OS Dev
<Habbie> hehe, i also see that
<Habbie> sometimes that means changing paths makes sense
<Habbie> so remind me - the powermac status is "logs a few things on framebuffer, then hangs"
<Habbie> the wii status is "have not tried it yet"
<Habbie> and the qemu status?
<fancy2209[m]> fails Intializing Modules
<fancy2209[m]> at least that's what the docs label the Atom as
<Habbie> right, and is that because it can't read the filesystem once it switches from relying on OFW for reading?
<fancy2209[m]> no
<Habbie> oh btw random note for earlier - you mentioned SDIO and USB. I have a chromebook with Haiku here where Haiku doesn't support the internal (eMMC) storage so I run from USB instead
<fancy2209[m]> it's because it tries to lookup a page after the page array
<Habbie> ah that, ok
<fancy2209[m]> wait
<fancy2209[m]> all pages are after
<Habbie> the fffffff makes me wonder if they actually are all before - before 0x0
<fancy2209[m]> even the ones it went trough
<Habbie> ah
<fancy2209[m]> also these addresses line up with x86
<fancy2209[m]> they shouldn't
<fancy2209[m]> i think?
<fancy2209[m]> endianess is still confusing to me
<Habbie> line up how?
<fancy2209[m]> like they both start with 80 something
<Habbie> oh, they do that on x86?
<fancy2209[m]> i think?
<fancy2209[m]> i'm probably making issues that don't exist in my head again
<Habbie> most of my x86 debugging has been in 16 bit memory mode
<Habbie> so i don't know
<Habbie> and also, most of an addressing layout is arbitrary
<Habbie> at least beyond a certain point in the boot sequence
<Habbie> but, i don't know much here
<Habbie> i do like that you recognise that you sometimes see problems that turn out not to be problems
<Habbie> but as i think i said before, worst case you investigate and (1) learn it's not a problem (2) learn a few things in that process
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<fancy2209[m]> wait a second
<fancy2209[m]> how the hell does page find the page
<fancy2209[m]> that should fail
<fancy2209[m]> like the Kernel is
<Habbie> 'how the hell' is where learning starts!
<Habbie> i gotta go. good luck :)
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<waddlesplash> fancy2209[m]: that is a 64-bit address. is this really PPC64?
<waddlesplash> and no it didn't find the page
<waddlesplash> "address is after end of page array": it's not a real page either way
<waddlesplash> but the "page" command takes different kinds of addresses depending on args, I think no args and address means "vm_page structure address", which is not what the log is printing
<waddlesplash> it's printing a physical address
<waddlesplash> I think you need -p for that
<waddlesplash> but if this is 32-bit PPC the 64-bit address is wrong anyway
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