waddlesplash changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.catirclogs.org/haiku/ | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<Begasus[m]> g'morning peeps
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<nekobot> • Begasus (699edb26): libproxy, new recipe (#12517)…
<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/6a72b8a55ad6...699edb26643f
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<Begasus[m]> k, 3 tests failed out of 201, not bad for latest gnutls :)
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<elvis> hi guys
<phschafft> mau.
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<Begasus[m]> whoot
<Begasus[m]> s/t/f
<Begasus[m]> :)
<elvis> guys .. is this one under support ? https://imgur.com/a/vVAuFYh
<elvis> or maybe this one ! https://imgur.com/a/xBpwqgM
<Begasus[m]> one for the main dev :) checked the forum elvis ?
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<elvis> Im actually reading a little! kind of new using it
<elvis> currently installed in an old laptop
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<Begasus[m]> +1
<Begasus[m]> usually it's a hit or miss on those wifi cards, the one on this laptop isn't supported either, using external usb dongle for that
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<elvis> I see ! I know is kind of normal not having those working !
<nephele> "just" boot the live image to test
<nephele> much easier than speculating
<elvis> no.. I already tested those in that laptop
<nephele> if you didn't get an entry in the network preferences then they aren't supported :)
<elvis> I know of course ! still Im just showing what I tested already :D
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<nephele> Begasus[m]: i moved my pc to another case, that one has a working audio interface at the top, so can now use audio xD
<nephele> only have to find the cable for my headphones
<phschafft> yey for audio!
<nephele> phschafft: maybe in the far future I will get displayport audio to work ;)
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<elvis> https://imgur.com/bMN9dNT https://imgur.com/UgfF4rR this one .. no luck either :|
<nephele> if you want you can add this to leldorins hardware compat database, but here in irc i don't think we can help you with that :)
<Begasus[m]> nephele: headphones? just connect some descent speakers? ;)
<nephele> i don't have any "big" speakers... :)
<Begasus[m]> or hook up to the stereo (is that even a thing thesee days)? :)
<nephele> for that one i don't have enough space :P
<phschafft> when I wrote the page yesterday my fingers hovered for way to long when I was adding the entry for the port the LCD is connected. I was typing 'Displayport' but then removed and re-added the 'port' for several times. ;)
<nephele> LCD? but what if i have a plasma tv? :)
<phschafft> if you figure out how to connect that to the port in question, I give you 5 euro and cookie. ;)
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<Begasus[m]> heh
<phschafft> 5 more euro if you also figure out how to make the contrast pin working. ;)
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<pol> elvis, I think the RTL81X are supported if you run the script as shown on the https://www.haiku-os.org/docs/userguide/en/workshop-wlan.html page.
<nephele> No, it won't
<nephele> The site even lists the chipsets it would help
<elvis> pol, ok.. thks .. lets try that again the !
<nephele> no need. that script won't help you elvis
<pol> Here: https://dev.haiku-os.org/wiki/HardwareInfo is another mention. Sorry, I thought this one looked like most likely to work among your cards.
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<janking> Good day to you all :)
<Begasus[m]> 'lo janking ! :)
<erysdren> hello janking
<janking> :)
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<nipos> nephele: I'm currently cloning the HaikuWebKit repo and it seems we greatly underestimated the size of it.The Readme mentions 5GB (not sure where I read 2.5GB before,I thought it was there) but I'm at 5GB with only 40% downloaded already,it's going to be a lot more.Probably like 10GB or so.
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<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/699edb26643f...fbb7593ff76e
<nekobot> • Begasus (fbb7593f): kmymoney, revbump, backport upstream patch (#12525)…
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<nipos> git clone has now finished at 10.32GB,you should probably change your request to Codeberg
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<WoC> dang, 10.32 GB ? Tetris in js ?
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<nipos> Webbrowsers are so bloated nowadays.WebKit is a few times bigger than the whole Haiku operating system.That's insane.
<Habbie> do note that this is including all repo history
<nipos> That's generally true for all Git repositories.If I clone haiku,it also includes all history,still it's multiple times smaller than WebKit
<Habbie> yes, but it's not a great measure of project size
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<nephele> > Webbrowsers are so bloated nowadays.WebKit is a few times bigger than the whole Haiku operating system.That's insane.
<nephele> Most of that is tests....
<nephele> which makes sense considering haiku really neglects automated testing *shrug*
<nephele> 1,1GB for the webkit "Source" folder, with 750MB of that beeing third-party, which we don't have in-tree for haiku
<nephele> yes, it's big. Sure. but it's not bloated because of this
<phschafft> plus git repo sizes depend heavily on how git packes stuff.
<phschafft> e.g. the opus repo at some point reached over 40GB becaue of a bad git setting (no idea how that came to be), when repacked it was 1MB.
<Habbie> wow
<phschafft> I recently had a similar case, if not that spectectular. it was 20GB vs. 7GB.
<erysdren> fascinating
<phschafft> also: a good project uses many commits to be clean and transparent. naturally they need more space than when other projects do one commit per stable release.
<phschafft> I think excluding .git* from the metrics therefore makes sense in several ways.
<phschafft> sloccount is also a tool that comes to mind.
<nephele> I'd go a step further and say file size is maybe not a good metric to judge bloat (which i consider a subjective thing) in the first place
<phschafft> yes, sloccount counts actual code, which is one step better again. there are surly more steps one can go.
<phschafft> anyway,
* phschafft switches modes and returns to his usual job of distributing cookies.
<Habbie> COOKIES
<phschafft> MIT-MAGIC-COOKIE-1?
<phschafft> ;)
<nephele> I think the correct term nowadays is localstorage
* phschafft thinks the correct term is konsole ;)
<nephele> nipos: by the way, i cloned webkit again now, so i have one checkout pointed at webkit2, and the other at webkit1 so i don't have to switch branches again
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<phschafft> little hint: you can add other local repors as remotes, which allows local syncing which is way faster naturally then over the network.
<nephele> that's not the problem phschafft
<nephele> the problem is git branch switching beeing really slow on haiku
<nipos> Currently trying to compile that beast.First it filled up my complete 8GB RAM and froze,now I gave it 34GB swap but it's freezing again and I'm not sure if it actually uses the swap
<nephele> I doubt it is faster if you use swap
<nephele> it might even be slower duo to swap thrashing
<nephele> instead make it use less jobs for compiling
<nipos> Trying again without swap and with -j4,we'll see what happens
<phschafft> nephele: I never claimed that this is /the problem/. I just wanted to throw some aux info into the room free for anyone unaware to pick up and improve their workflow.
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<phschafft> nephele: is it slow on Haiku, or is it slow on bfs?
<nipos> It's slow on a HDD at least, but I don't want to trash my SSD with it
<nephele> phschafft: I can't tell
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<nephele> any python people around who can tell me what is wrong with this: https://github.com/haiku/haikuwebkit/blob/haiku-webkit2/Tools/Scripts/rewrite-compile-commands#L98
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<nephele> the build will fail at that line, with the message "FileExistsError"
<nephele> but this confuses me, the line above it seems to be a guard against this, no?
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<nipos> I'm not a Python expert, but it seems to check if a *directory* with that name exists, and create it if not. But if there exists a *file* with that name, the if wouldn't catch it and trying to create a directory with the same name throws an error
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<nephele> it is an existing directory
<nephele> that is what confuses me
<nipos> Yes, that's really confusing
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<nephele> kallisti5[m]: around?
<phschafft> maybe print output_directory and see where that actually points to?
<nephele> i don't know any python :D, I opened a ticket instead
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<scanty> good morning, good afternooon, good evening, and good night :-)
<phschafft> when it's hot, open a ticket!
<phschafft> em, no, that seems wrong. *strong vice again* you know what I mean *nod-nods*
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<nephele> I want imap IDLE
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<phschafft> I also want to IDLE in that heat.
<nephele> i think that is called a sauna
<scanty> is haiku capable of detecting a mobile hotspot on a phone?
<scanty> i tried a few days ago and it did not work.
<nephele> what do you mean by detecting scanty?
<scanty> i mean is it capable of working via mobile hotpsot
<scanty> wireless
<nephele> I don't understand where you see the difference
<nephele> as long as your phone supports the same bands as your computer and supports connecting via wpa2 it should work fine?
<nephele> you can also use usb tethering if you have an android phone
<scanty> haiku does not detect my phone
<nephele> again, what do you mean by that?
<scanty> you know how you can get a list of local wireless networks in your network prefs?
<Begasus[m]> can Haiku run on a mobile? ;)
<nephele> okay, so you mean Haiku does not see the access point
<scanty> nephele: yes, i appologise for the confusion
<nephele> well, it should as long as you share a band. for example older laptops only support 2.4GhZ
<scanty> are we on the same page now?
<nephele> i think so
<scanty> ok
<Begasus[m]> I can log in to other wireless networks with the laptop without issues, provided I've got the password
<scanty> Begasus[m]: indeed. my phone just doesn't show up.
<scanty> i'm going to try it here one second.
<Begasus[m]> and the connection is shown * (but that should be obvious) :)
<nephele> on iOS there is a switch to "maximalite compatibility"
<nephele> maximalize*
<Begasus[m]> ah, didn't check with that scanty
<scanty> curious if it depends on the network i'm ong
<scanty> on*
<nephele> you mean the one providing your mobile contract?
<scanty> yes, i suppose.
<nephele> it shouldn't matter. wifi is wifi :)
<scanty> weird,
<scanty> doesn't show up
<nephele> first thing to check, does your laptop supports 2.4GHZ and 5GHZ or only the first?
<nipos> On Android you can choose between the 2.4GHz and 5GHz wifi band.Make sure it's set to 2.4GHz as that should always work,while 5GHz won't on some older devices.
<scanty> i have no idea, how do i check
<nephele> search for your card in a search engine should work
<nephele> if you have an android phone you can also connect it via usb to share networking
<scanty> also, atheros and realtek wireless are both detected
<scanty> yeah..... i just don't feel like working on that right now.
<scanty> i think i'm going to revert to plain beta5 on that laptop.
<scanty> are the 32-bit images built with gcc 13?
<nephele> yes and no
<scanty> if not, is it possible to use gcc13?
<nephele> yes and no :)
<nephele> so basically, the 32bit image is compiled twice
<nephele> once with gcc3 for the compat for BeOS apps, and once with gcc13 for compat with haiku apps
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<scanty> i see.
<scanty> but i can build gcc13 apps, discarding beos compatibility, which i really don't care about
<nephele> you can build applications with gcc13 of course
<scanty> ah okay
<nephele> the only distinction is that code submitted to haikus own repository, where applicatble, has to be buildable with the old gcc
<nephele> but for haiku apps you can ue modern gcc or even clang
<nephele> 1h8m for webkit
<nephele> it still takes quite some time for a full build
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<scanty> ah okay nephele, i think i understand
<scanty> clang would be nice.
<nipos> nephele: I'd be happy if 1h8m was anywhere near realistic for me.Had it crash multiple times now with out of memory and making slow progress with -j3 now
<nipos> DISABLE_ASLR=1 is enabled but I'm not sure I see a difference.I don't think so.
<nephele> not sure why ASLR should make a difference?
<nipos> It's mentioned in the Readme: If you are getting "out of memory" error despite having sufficient memory, disable ASLR: $ export DISABLE_ASLR=1
<nephele> that's for 32bit with adress space iirc
<nephele> In your case you don't have enough memory ;)
<nephele> (for the number of jobs)
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<scantysnax> wireless works
<nipos> Going down to -j1 would probably solve the memory issue,but building will take ages then.I mean,it already does with -j3.
<scanty> i did the compatibility thing on my phone that i think nephele suggested. it seemed to work. now i can do haiku stuff at work :-)
<nipos> I'm used to building huge browsers (LibreWolf mostly) on a server with 24 cores and 128GB RAM.That's quite a difference.But Haiku doesn't work nice with the server.
<nephele> nipos: in theory (tm), if the build macros differentiating between haiku as a host and as a target are correct in webkit (which they probably aren't) it should be possible to cross-compile on linux
<nephele> we need to build it on a server for the CI also
<nipos> The server is running OpenIndiana and I'm not sure if WebKit is compatible with it (it probably is)
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<nipos> I never cross-compiled anything but maybe it's worth a try,considering the huge performance impact
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<nephele> cross-compiling this (especially on openindiana) will require some build fixing, i'm sure .g
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<nipos> Maybe the better solution is letting Haiku compile it over night,incremental rebuilds when I change something will be faster anyway
<nephele> i hope you have ccache installed
<nipos> Ehm no,should I?
<nephele> you should
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<nephele> if it is installed webkits build will use it automatically
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<nephele> it will cache each set of same compilation units, so you don't have to re-compile them if they are the exact same one in the next build
<nipos> It's now installed.Will the WebKit build notice it without starting again?
<nephele> I don't know :/
<nephele> you can check TeamMonitor if it is used
<nipos> ccache doesn't show up in the process list
<scantysnax> i think my wireless is working. can anyone read this?
<nipos> Yes,I can ready it
<nipos> Hm,I don't think ccache is being used but I'll also not throw all compile progress away for it
<nephele> if you ctrl-c the build it won't throw anything away
<nephele> it will only be used for new files then, i think
<nipos> I already did that,it still doesn't show up in the process list
<nipos> The next step would be deleting the WebKitBuild directory and re-run the configure script,but I don't want to do that
<nipos> pkgman install ccache is all that's needed to make it work,right?
<nephele> should be
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<nephele> okay. keyboard is working again
<nipos> Well,then it probably needs to re-run WebKit configure to make WebKit use it
<nephele> probably
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<Begasus[m]> closing down here
<Begasus[m]> cu peeps!
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<nephele> PulkoMandy: I can't really reproduce your issue. Web mouse events work for me. The only thing that doesn't work is focusing text fields?
<nephele> i.e some part of interaction, but websites react properly to hovering and mouse position and stuff
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<PulkoMandy> I don't know, I stried loading google and searching something and couldn't get it to work
<PulkoMandy> I think mouse scrolling wasn't worbing right also
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<bjorkintosh> I say if the mouse scrolling is worbing, it's definitely not working :-D
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<nephele> PulkoMandy: mouse scrolling is seperate to mouse support, I will implement it later
<nephele> though, regardless, i think we have an issue with focusing elements on a page... not sure how that works
<nephele> and maybe the code I have in the keyboard branch for focusing the view is also neccesary for the mouse
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<PulkoMandy> I think display refresh is broken in the latest version (also in webkitlegacy)
<PulkoMandy> Selecting text doesn't refresh in realtime, sometimes you have to resize pages to see the result of scrolling
<PulkoMandy> but I don't know if webkit2 also has that problem (since the invalidation logic is a bit different)
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<nekobot> [haikuports] pulkomandy pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/fbb7593ff76e...7fb44fcbbfef
<nekobot> • pulkomandy (7fb44fcb): ncurses: allow root to use environment variables…
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<scanty> I think I found an issue in the BeBook.
<nephele> PulkoMandy: i didn't have problems with text selection on the webkit2 branch
<nephele> although, that is with my patches applied. n0toose already commencted on my request for the repo, so maybe it will be approved and then i can upload it :)
<scanty> can anyone around confirm what i am seeing.
<Habbie> scanty, maybe if you told us what it is
<scanty> shure.
<scanty> file:///boot/system/documentation/BeBook/BSoundPlayer.html
<scanty> look at the Constuctor and Destructor
<scanty> it says BSoundPlayer() but it shows BTimeSource instead
<Habbie> yeah i see it
<Habbie> the arguments look right for a sound player, but the constructor name does not
<scanty> ok so i am not hallucinating.
<Habbie> not this, at least!
<scanty> the arguments are not necessarily correct
<Habbie> the text also makes sense for a sound player and appears to match the arguments
<scanty> fSoundPlayer = new BSoundPlayer (&format, "pretendo_audio", &sync_hook, NULL, this);
<scanty> thats how you use it.
<scanty> the constructors do not match.
<Habbie> this is the pretendo emu, not the pretendo network, right?
<scanty> right.
<scanty> long story short, this code is probably 25 years old, from BeOS
<Habbie> sync_hook is not a valid member function for PlayBuffer? :)
<scanty> sync_hook has to be static.
<scanty> and it shouldn't be PlayBuffer
<scanty> BSoundPlayer.
<Habbie> what are the arguments that sync_hook gets?
<scanty> void
<scanty> AudioStream::sync_hook (void *cookie, void *buffer, size_t size,
<scanty> const media_raw_audio_format &format)
<Habbie> i get the feeling the second constructor, other than its name, is a mostly decent fit here
<Habbie> "PlayBuffer" definitely should not be "BSoundPlayer"
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<scanty> i agree the second one is close
<scanty> but it is incorrect, still
<Habbie> actually, it looks entirely right to me
<Habbie> what looks incorrect to you?
<Habbie> PlayBuffer is not a type, it's the argument name
<scanty> it's showing the constructor for BTimeSource. It even says it in the code.
<scanty> so it's not showing the correct constructors
<Habbie> i did say -besides the name-
<Habbie> your usage appears to match the argument list of the second form
<Habbie> ah, and 'static' is in that note below the table
<scanty> 2nd one looks like a match.
<scanty> but they should still replace BTimeSource with BSoundPlayer
<Habbie> of course
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<nekobot> • pulkomandy (3a8d9634): dj64: new recipe.
<nekobot> [haikuports] pulkomandy pushed 3 commits to branch master: https://github.com/haikuports/haikuports/compare/7fb44fcbbfef...4c3ca25ab044
<nekobot> • pulkomandy (471ebab5): comcom64: new recipe
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<nekobot> • pulkomandy (4c3ca25a): djstub: broken on gcc2, try secondary arch
<scanty> i'm trying to figure out a reasonable way to not have crackling when starting, pausing, or stopping playback
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<Habbie> do you know why it's crackling?
<phschafft> PulkoMandy: thanks for you work!
<scanty> perhaps the buffer is not empty
<scanty> i don't know yet.
<nekobot> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev58923] - https://git.haiku-os.org/haiku/log/?qt=range&q=91bed92e0765+%5E2a349a0a4158
<nekobot> [haiku/haiku] 91bed92e0765 - Interface: Rework and use B_CONTROL_BACKGROUND_COLOR for controls.
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<scanty> it's more of a pop than a cracking sound
<scanty> happens on start/stop and pause
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<nekobot> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev58924] - https://git.haiku-os.org/haiku/log/?qt=range&q=5cfaa09f1f8d+%5E91bed92e0765
<nekobot> [haiku/haiku] 5cfaa09f1f8d - iprowifi3945: Replace with the OpenBSD driver.
<nekobot> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev58925] - https://git.haiku-os.org/haiku/log/?qt=range&q=349b6d2d2a54+%5E5cfaa09f1f8d
<nekobot> [haiku/haiku] 349b6d2d2a54 - Expander: Improve HiDPI scaling and avoid cutting off the window
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<nekobot> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev58926] - https://git.haiku-os.org/haiku/log/?qt=range&q=1e4ba4883f0a+%5E349b6d2d2a54
<nekobot> [haiku/haiku] 1e4ba4883f0a - App Server: Don't set workspace in Desktop::MoveWindowBy
<nekobot> • pulkomandy (12f3b6fa): djstub, thunk_gen: try to fix 32 bit build
<nekobot> [haikuports] pulkomandy pushed 2 commits to branch master: https://github.com/haikuports/haikuports/compare/4c3ca25ab044...31f7dac8d7ac
<nekobot> • pulkomandy (31f7dac8): dosemu: enable comcom64 support
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<nekobot> [haikuports] pulkomandy pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/31f7dac8d7ac...ed16cf0c555f
<nekobot> • pulkomandy (ed16cf0c): thunk_gen: wrong source dir for secondary arch
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<nephele> yay, that's one big appearence change done
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<AlienSoldier> patch of the year
<Habbie> hehe
<Habbie> i saw that commit and i immediately thought of that ticket i read once
<nephele> I'm gonna compile myself a nightly and not wait for the buildbot
<nephele> but for the control colors :)
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<nephele> maybe i should go to sleep instead https://0x0.st/8lXz.png
<nephele> i'm not sure what language the compiler is speaking, but it does not seem to be one i share with it
<Habbie> oof
<nephele> I like the angry red snowman in the prompt
<Habbie> lol yes
<nephele> huh okay, it starts with some gcc syslibs file where it sais "error: null characters ignored"
<nephele> stdarg,h, stddef.h, limits.h are all corrupt
<nephele> how?
<nephele> these are downloaded during the build, wtf
<nephele> oh wow. "reset" does not actually reset the terminal either
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<phschafft> nephele: that is DEC SG
<nephele> with the snowman?
<phschafft> I think the snowman comes from somewhere else.
<nephele> well, it comes from noto emoji. :)
<nephele> Wierd situation for the terminal to be in. Oh well, I assume this read some data and echod it to the terminal... not sure why however
<nephele> just deleted the generated/ dir, will do the build "clean" again tommorow...
<phschafft> yes, that is what happens if you just push random raw data into a term.
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<phschafft> what is very strange is that reset did not reset it.
<Halian> o/
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<phschafft> so, some code?
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