<JesusGod-Pope666>
Why did Games with 3DFX look so much better then Direct x.
<kallisti5[m]>
I have a dual GPU 3dfx card somewhere... I think I pulled it from an old Mac.
<JesusGod-Pope666>
kallisti5[m]: I had an old computer that was boosted with GeForce 2 and 2 voodoo 12MB cards as far as I recall.
<JesusGod-Pope666>
I was so stupid throwing it out.
<kallisti5[m]>
heh.. i've had some of those experiences. Old rare stuff I was thinking "oh, nobody would want this anymore"
<kallisti5[m]>
then 10 years later i'm like "mannnnnn. i could have gotten a few thousand for that now"
<JesusGod-Pope666>
But overall the games just looked better with 3DFX compared to Direct X with TNT or GeForce
<JesusGod-Pope666>
kallisti5[m]: yea... I was like..... I guess.... Well it was stupid as it also ran Windows 2000 and was rock stable.
<JesusGod-Pope666>
Kinda sucks....
<JesusGod-Pope666>
But yea.... You are right.
<JesusGod-Pope666>
I still remember it, I made it out of things from the trash station and from own stuff and a friends.
<JesusGod-Pope666>
Boosted it pretty good.
<kallisti5[m]>
yup.. I have those 25 bitcoin somewhere. Probably on a hard drive under 10ft of dump and seagull crap
<erysdren>
you can't save everything
<JesusGod-Pope666>
Yea...
<kallisti5[m]>
life is pain 😆
<JesusGod-Pope666>
Well I do have a lot of that for sure
<JesusGod-Pope666>
One of the reasons I turned to the computer and playing games, pain.
<JesusGod-Pope666>
It help me think of other things then the pain.
<erysdren>
agreed
<erysdren>
most of the time nowadays when i'm sad i boot up Half-Life 2 again, a game i must have played front to back dozens and dozens of times in the last 15 years
<JesusGod-Pope666>
Yea.... I was never much into it. I played the first one though.
<erysdren>
Steam says 671 hours
<erysdren>
which is kind of ridiculous for a linear story driven fps game
<JesusGod-Pope666>
I think Rollcage 1 is my game, and just played it a short while.
<JesusGod-Pope666>
It is updated free Rollcage redux.
<JesusGod-Pope666>
One of the original makers updated it for modern systems.
<JesusGod-Pope666>
Free for the taking.
<erysdren>
awesome
<JesusGod-Pope666>
Yea a lot of people waited for HL2
<erysdren>
to be fair i have a very comparable number of Steam hours in the first game too
<JesusGod-Pope666>
And I guess CS2
<erysdren>
446 hous
<erysdren>
hours
<JesusGod-Pope666>
Yea when I reach 700 hours of Diablo 3 I deleted everything and got rid of the game.
<erysdren>
why's that?
<JesusGod-Pope666>
Waisted to much time on it
<erysdren>
fair
<erysdren>
i have played over 2000 hours of Garry's Mod in my life
<JesusGod-Pope666>
But yea if I had to pick one game from of the old days that is still enjoyable to play, Rollcage.
<JesusGod-Pope666>
Great classix
<JesusGod-Pope666>
Classix
<JesusGod-Pope666>
Classic
<JesusGod-Pope666>
Don't see any other racing game touching it.
<JesusGod-Pope666>
Best racing game I ever played.
<JesusGod-Pope666>
Great LAN game as well.
<erysdren>
best racing game i ever played was Burnout 3 on the Xbox 360
<erysdren>
but ive always been more of an FPS freak
<jezek2>
erysdren: I had to play HL2 with god mode from about half of it because the difficulity was unbearable, it was always too easy or too hard, very unbalanced to me
<erysdren>
it's impossible for me to have an objective opinion on HL2
<erysdren>
i don't even remember the first time i played it, it's almost impossible for the game to surprise me in any meaningful way
<erysdren>
i just love it
<jezek2>
erysdren: but I've enjoyed a replay with a very strong shotgun and infinite ammo as my only weapon :D
<erysdren>
<3
<jezek2>
I've enjoyed & played HL1 multiple times though (well until the xen part, I didn't like it :D)
<JesusGod-Pope666>
Don't recall halflife 2 being to hard but I kinda did not really empress me or imprint in me that much.
<jezek2>
but the blackmesa recreation of xen looks awesome, but haven't played it yet myself
<JesusGod-Pope666>
HL1 would be much more an impression on me.
<erysdren>
Black Mesa is a cool game, but i prefer the original utlimately
<JesusGod-Pope666>
Yea HL1 was kinda my real first fps that I liked.
<JesusGod-Pope666>
I did play a little Quake 2 but mostly LAN. Not much more then that.
<JesusGod-Pope666>
But HL I did get into.
<JesusGod-Pope666>
And of cause CS
<JesusGod-Pope666>
As it went
<JesusGod-Pope666>
And before CS became the biggie we had many other mods that was played.
<JesusGod-Pope666>
Action thingy, vampire are 2 I recall
<JesusGod-Pope666>
Actually the action thing seemed more popular then CS for some time....
<JesusGod-Pope666>
Action something.
<jezek2>
wasn't that Action Quake 2?
<erysdren>
action half-life?
<JesusGod-Pope666>
Yea the Xean part or alien part was also less to my likeness I guess.
<erysdren>
there was both
<JesusGod-Pope666>
erysdren: exactly.
<JesusGod-Pope666>
Yea both I recall as well
<JesusGod-Pope666>
Which might have been the reason it was more popular until CS got more....
<JesusGod-Pope666>
Then all of the sudden it was mostly CS CS CS
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<JesusGod-Pope666>
So what can you play on Haiku?
<erysdren>
uhhh.....
<erysdren>
mostly open source games
<erysdren>
like Quake and DOOM and what have you
<JesusGod-Pope666>
Quake 3 I guess the
<JesusGod-Pope666>
Then.
<JesusGod-Pope666>
Great engine I recall.
<JesusGod-Pope666>
Although was more into UT
<JesusGod-Pope666>
Unreal tournament.
<erysdren>
mhm. idTech engines are very fun to develop for in my experience
<JesusGod-Pope666>
Although it was blasphemous I found out.
<erysdren>
i make games with idTech still.
<erysdren>
mostly a mixture of Quake 2 and Quake 3 tech
<JesusGod-Pope666>
Yea the ID engine was very nice I remember playing the Quake beta demo's
<JesusGod-Pope666>
My upstairs neighbor is noise as it goes seemingly doing some activity machine nonsense.
<JesusGod-Pope666>
Paradise is when you upstairs neighbor is not home. At least.... It is helpful.
<JesusGod-Pope666>
Burnout don't seem to have... Like weapons.
<JesusGod-Pope666>
It is a masterpiece pretty much.
<erysdren>
nah, it doesnt. Burnout is mostly about how hard you can hit and slam your opponants
<erysdren>
and grind them into dust on the guardrail
<erysdren>
etc.
<JesusGod-Pope666>
Rollcage is like action from beginning to end which all sorts of things happening.
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<JesusGod-Pope666>
They did make a rollcage 3 but never really played it although I did pay for it and now have a computer that should be able to play but....
<JesusGod-Pope666>
Having some issues.
<JesusGod-Pope666>
Update updates.....
<JesusGod-Pope666>
It was interesting how Quake 3 and Unreal Tournament was both focused on LAN play or internet play.
<JesusGod-Pope666>
Deathmatch and such
<scanty>
hmm crtl+tab seems to be broken. it shows dead apps in its list.
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<Begasus_32>
g'morning peeps
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<Begasus_32>
should've launched this VM yesterday, the other laptop errored out about the same time as this VM, only this VM has been running for about half an hour and the laptop about a day) :)
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<Begasus_32>
reboot ...
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<Begasus[m]>
re
<Begasus[m]>
Hanicef: checksum is wrong for jxl-translator?
<Begasus[m]>
ps, mostly we prefer tar.gz over zip :)
<Begasus[m]>
reboot
<Begasus[m]>
one png file can't be saved as jpeg-xl Hanicef the other image when done can't be opened :/
<Begasus[m]>
on the plus side, file type shows up in FileTypes, and the previous done file can still be opened
<fancy2209>
waddlesplash: Physical Bits is set to 64 due to PAE, this is PPC32 though, booting this build on Qemu ppc64 doesn't even work
<fancy2209>
I tried setting it to 32 and it didn't seem to change
<nekobot>
• thelastpsion (6a0884a8): deark: bump to 1.7.0 (#12476)
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<HaikuUser>
cc
<Begasus[m]>
nah c++ :)
<HaikuUser>
vous allez bien
<Begasus[m]>
cava ici, but mostly we go by English here :)
<Begasus[m]>
my French is rusty to say the least
<HaikuUser>
comment on installe haiku sur frigo mais literallment c'est pas un blague
<HaikuUser>
<Begasus[m]> use google traduction
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<Begasus[m]>
we all use English in here, so I'm not going to use a translator (plenty on my plate) :)
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<OscarL>
Morning Begasus[m].
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<Begasus[m]>
Hola OscarL !
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<OscarL>
All those nodejs20 errors seem (to me) like should be solvable, more or less easily. Seems there's a common mismatch in all of them, where a uint32_t is used, when code expects it to be "uintptr_t" instead.
<Begasus[m]>
aha!
<Begasus[m]>
:(
<OscarL>
I'll need to browse the code online before being able to suggest where to hack it.
<Begasus[m]>
closed the VM by now :) and need relaunching it again on the other laptop :)
<OscarL>
too long lines and the errors got chopped the interesing parts :-D
<Begasus[m]>
heh
<Begasus[m]>
pushed 2 MR/PR upstream for KDE frameworks today :)
<Begasus[m]>
stupid python bindings standing in the way
<Begasus[m]>
ah OscarL !
<Begasus[m]>
I have shiboken6 and pyside6 here
<Begasus[m]>
but when enabling them in kcoreaddons some parts are installed in the wrong place (eg include/share paths)
<Begasus[m]>
in the source for kcoreaddons I can't find any destination path in use for those, so I guess those are picked up by some configuration?
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<OscarL>
damn snakes. also, good luck on those MRs reviews :-)
<Hanicef[m]>
<Begasus[m]> "Hanicef: checksum is wrong for..." <- Hm, weird, since it worked on my end. Need to look into what happened
<Begasus[m]>
MR's already merged OscarL , can reach the buttons there :P
<Begasus[m]>
k, let's extract nodejs20 here
<OscarL>
ah! was confused by the "push" instead of "merge" :-) Congrats again on having merge rights!
<Begasus[m]>
since the previous 5 for the same thing got merged already, I didn't wait for upstream to push the button :)
<Hanicef[m]>
Oh, btw, @Begasus are you building with libjxl0.11? The package is updated to support that now, and i haven't tested if 0.5 still functions
<OscarL>
Begasus[m]: I'll try to give you a .diff file for that "[...]/ia32/liftoff-assembler-ia32.h" file (for v20.15.1), to see if it helps (assuming you don't mind trying again).
<Begasus[m]>
Hanicef: yeah, switched to the new jxl before building
<Hanicef[m]>
Ok, so that's not the issue in this case
<Begasus[m]>
need to reboot to windows then OscarL :)
<OscarL>
no hurries :-) /me is trying to cook something to eat.
<Begasus[m]>
enjoy when it's ready :)
<Begasus[m]>
no changes in the link you posted and the local file for nodejs20 OscarL
<OscarL>
exactly, I'm trying to use the same as you do, so my attempts at fixing the typing miss-match have at least a small change of succeeding.
<OscarL>
(need to change int32_t for uintprt_t in 11 functions signatures, and hope for the best)
<Begasus[m]>
you are checking a build there too OscarL ?
<Begasus[m]>
grep'n uintptr_t shows a LOT of results in the source :)
<OscarL>
Begasus[m]: no, I'm just reading the code online (and saved a local copy to make the modifications)
<Begasus[m]>
only 2 hits on "typedef uintptr_t"
<OscarL>
nodejs20 too big for me :-)
<Begasus[m]>
yeah, though so, hence me wondering ;)
<OscarL>
hah, ::AtomicLoad() uses "uint32_t" for the offsets, but the compiler ain't having it :-) (wants uintptr_t instead)
<OscarL>
Begasus[m]: I would try something like this: https://bpa.st/RYIQ (to be applied on the deps/v8/src/wasm/baseline/ia32/liftoff-assembler-ia32.h file)
<Begasus_32>
OscarL, quick way to apply this without manual labor? ;)
<Begasus_32>
out of practice in using patch ...
<OscarL>
yeah, me too (and currently on Win)
<Begasus_32>
heh
<Begasus_32>
did it the dirty way find & replace
<OscarL>
"patch liftoff-assembler-ia32.h foobar.patch" might be enought? (with current dir set to deps/v8/src/wasm/baseline/ia32)
<Begasus_32>
11 out of 11 hunks FAILED -- saving rejects to file liftoff-assembler-ia32.h.rej
<OscarL>
weird. worked here (albeit the old patch.exe version I used switched LF to CR/LF)
<OscarL>
wait... didn't you already had used find and replace?
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<Begasus_32>
yeah
<Begasus_32>
cleaning and starting fresh, probably it went wrong there
<Begasus_32>
why am I getting: updating dependency infos of test_file_x86-1.993 ... on every run?
<OscarL>
no clue.
<OscarL>
regarding nodejs20... "liftoff-assembler-x64.h" uses uintptr_t for that offset_imm parameter, so changing the ones for ia32 to match those might be good enough.
<Begasus_32>
11 out of 11 hunks FAILED -- saving rejects to file liftoff-assembler-ia32.h.rej
<Begasus_32>
again (clean extract now) :/
<Begasus_32>
let's tackle them when they show up
<OscarL>
to be clear... you unpacked sources (which applied the .patchset you currently have) properly... and are getting that message after you try to "patch liftoff-assembler-ia32.h foobar.patch", right?
<Begasus_32>
right
<OscarL>
if current .patchset already modifies that file... then my diff will be bad, because I used the original (unpached) file as reference.
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<Begasus_32>
don't think there is anything patched already for that file?
* Begasus_32
checks
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<Begasus_32>
nah
<Begasus_32>
hasn't been touched
<OscarL>
no idea then. might be easier to just modify those 11 lines, commit, and extract patchset again.
<OscarL>
yeah, I wouldn't worry much about those (should be solvable by adding a typecast, if needed/wanted)
<Begasus_32>
+1
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<phschafft>
again, those *printf*() warnings *are* errors. please take them very serious.
<phschafft>
adding a cast is the right solution. but DO SO.
<phschafft>
those warnings tell you that you will corrupt your stack at runtime.
<phschafft>
and the only reason why they are warnings not errors is that they are technically valid syntax and 'only' runtime errors.
<OscarL>
I mean... the thing doesn't even compiles, thus /me don't caring too much about a warning on a strerror printf.
<OscarL>
(for now at least :-P)
<phschafft>
not caring for corrupting your stack you mean?
<OscarL>
to be honest. no. Not using nodejs myself, and even less on 32 bits. just trying to see if Begasus can progress with the build long enough.
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<OscarL>
if successfull, then a PR can be made, and proper devs will look in to it, hopefully.
<phschafft>
all I say is that it's not 'just a warning'. that type of message tells you that you already have fire under the hood. no need to wait for flames to be visible. ;)
<Begasus_32>
first need to get through the build
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<Begasus_32>
if at all possible
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<OscarL>
undestood. but the house is already set ablaze, if I'm the one suggesting changes to begin with :-P
<phschafft>
OscarL++
<phschafft>
:)
<OscarL>
(not to mention the already messy 32 vs 64 bits obvious problems in nodejs)
<Begasus_32>
small brake, will let this run upto the errors
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<OscarL>
21 seconds to pass the Anubis test seems a bit excessive. Can't the dificulty be set to 3? Other places I see Anubis implemented open way faster than Haiku's.
* OscarL
wonders if kallisti5[m] wasn't joking about implenting cryptomining on that thing :-P
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<OscarL>
on line 422, change "uint32_t offset_imm," to "uintptr_t offset_imm,". Seems I only changed one "Load()".
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<OscarL>
(line 422 of "[...]/ia32/liftoff-assembler-ia32.h", just in case)
<Begasus_32>
changing line 423 did seem to do the trick
<Begasus_32>
changing line 422 still resulted in errors
<Begasus_32>
ah no, got that line 422 change :)
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<Begasus_32>
OscarL ....
<Begasus_32>
...
<Begasus_32>
....
<Begasus_32>
grabbing nodejs20_x86-20.15.1-2-x86_gcc2.hpkg and moving it to /boot/home/haikuports/packages/nodejs20_x86-20.15.1-2-x86_gcc2.hpkg
<Begasus_32>
wOOt!
<OscarL>
oh!
<Begasus_32>
k, quick before something goes wrong, what would be a good description for the patch?
<OscarL>
"fix up type-mismatch in function declarations" as summary.
<OscarL>
a mention that this makes them look like the ones for 64 bits, perhaps, in the message body.
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<Begasus_32>
I'm not going to mix this up for 64bit, better put it in a seperrat_x86 patchset :)
<Begasus_32>
seperate*
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<Begasus_32>
patchset saved, oof :D
<OscarL>
:-)
<Begasus_32>
k, best try nim now :)
<OscarL>
I was about to suggest giving --test a little go at least, but if it works for nim... good enough, I guess :-)
<Begasus_32>
that was the main goal :)
<OscarL>
indeed. albeit... I wonder why nim needs nodejs20...
<OscarL>
for the build process itself, or because it has a wasm/js backend?
<Begasus_32>
because there was no nodejs16 anymore?
<OscarL>
(if the latter, maybe it can be disabled)
<Begasus_32>
now you tell me! :P
<OscarL>
you didn't ask :-D
<Begasus_32>
I "think" it uses npm during build process?
<OscarL>
(to be clear, no idea if it can be disabled or not, and even if it is... no idea if it still needs a js interpreter during build for something else)
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<nephele>
llvm-ar from the llvm20 package is broken
<OscarL>
"git and nodejs are for js docs" :-/ (from the recipe)
<Begasus_32>
who broke llvm now :P
<nephele>
Could someone open a ticket for that at haikuports?
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<nephele>
Begasus_32: i don't know who broke it, not looking to blame anyone :)
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<Begasus_32>
doing some heavy building atm in a VM atm nephele
<Begasus_32>
maybe OscarL could do it?
<OscarL>
Begasus_32: no idea. I'm not really seeing any mention of nodejs on nim's github repo (not mentioned at least in the "compiling" section of the Readme.
<Begasus_32>
(with some explanation on how it's broken)
<nephele>
it
<Begasus_32>
oh well, we got this far now OscarL :)
<OscarL>
sure. and some of the code *does* mentions/uses nodejs, so...
<nephele>
it's linked wrongly, the runtime linker can't resolve a symbol
<nephele>
"runtime_loader: /boot/system/bin/llvm-ar: Could not resolve symbol 'LLVMInitializeLanaiAsmParser'"
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<OscarL>
nephele: do a "pastbin" of the text you want the ticket to have, and I'll open it on your behalf.
* OscarL
notices that here are only 3 "people to blame" for llvm20 :-P
<OscarL>
s/here/there/
* Begasus_32
whistles
<OscarL>
there we have one! get him!
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<Begasus_32>
my changes were only to find the header :P no symbolic changes ;)
<OscarL>
Begasus_32: we could just disable making the docs for nim, if needed. We don't even build them for Python, for example.
<Begasus_32>
OscarL, not going to let this rot in the basement now :)
<OscarL>
and sometimes building the docs is not even necessary, as some projects include them fully built on release tarballs (not sure if the case on nim, though)
<OscarL>
Begasus_32: mentioning just in case it still gives issues withe the new and shiny nodejs20 32 bits :-)
<OscarL>
(after all... look at who was suggesting patches... can't trust that guy)
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<Begasus_32>
OscarL, if nothing else we got rid of the old nodejs :)
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<OscarL>
Begasus_32: indeed!
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<Begasus_32>
nim is stressing the system to the limits :(
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<OscarL>
is that on the older laptop?
<Begasus_32>
no, on this VM
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<OscarL>
bah... only 2 usb ports on this thing. need to find me an usb hub somewhere.
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<Begasus_32>
takes longer it seems then to build nodejs :P
<Begasus_32>
system doesn't respond at times ...
<OscarL>
oof, then good thing you're not on the old lappy.
<Begasus_32>
yeah! think I'd nuked it already then :P
<Begasus_32>
how many examples does this thing need?
<OscarL>
this "new" netbook is idling at 60-65 watts, with only an idle Haiku VM and Firefox open, and ambient temps are low.
<OscarL>
I'm affraid it will melt if I attempt long builds when summer comes. (a friend with a similar machine had part of its plastics get bent out of shape due to overheating, lol)
<OscarL>
s/watts/degrees/
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<OscarL>
(might get to finally test that "is_computer_on_fire()" call for real)
<Begasus_32>
keep some ice cubes at hand :)
<OscarL>
need to get a fridge first then, lol.
<OscarL>
will probably try to do overnight builds :-)
<Begasus_32>
heh
<Begasus_32>
biab
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<nephele>
korli asked to test with -1 for llvm. where should i get this old version?
<nephele>
can i download the previous version from haikuports somehow?
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<OscarL>
bah, missed nephele.
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<phschafft>
we all miss him!
<phschafft>
;)
<Begasus_32>
who? (me missed something)
<phschafft>
nephele
<Begasus_32>
he'll be back :)
<Begasus_32>
OscarL, not going to fidle with the recipe for nim, but I think those cmd's could go to $prefix/bin instead of $binDir on 32bit
<Begasus_32>
so, anything nice I could check with npm?
<Begasus_32>
oh lol, that isn't part of nodejs ...
* phschafft
checks if erysdren is around.
<OscarL>
Begasus_32: yeah, and the cmds: could drop the $secondaryArchSuffix then.
<OscarL>
(we won't be getting "gcc2 nim" any day anyway)
<Begasus_32>
nah, not by me anyway :)
<OscarL>
not sure where nephele will find a llvm20-20.1.4-1-x86_64.hpkg to test (other than building it locally)
<Begasus_32>
in previous state?
<Begasus_32>
if he had updated in between
<OscarL>
assuming they had it, sure.
<Begasus_32>
k, let's see if the patch thing works for nodejs20 (split up)
<OscarL>
IIRC, I used ot get those funny looking "mirrored" memory lines while deleting the work dirs after a full python build on HDD.
<Begasus_32>
looks ok :)
<Begasus_32>
no extracting nodejs20
<OscarL>
besides those "loops", I would also get significant I/O stalls. Was pretty annoying, and one of the reasons for me to switch to using RAMFS whenever possible :-)
<OscarL>
I should ask waddlesplash about how safe (if at all possible) he thinks it would be to try and run nigthlies' RAMFS addon on beta5.
<OscarL>
or I could just YOLO it, I guess (won't be the first time :-D)
<Begasus_32>
lol
<Begasus_32>
OK, shutting down the VM, got a chat from one of our puppy buyers, the female isn't doing too wel :'(
<OscarL>
:-/
<Begasus_32>
patchset upstreaming will be for later/tomorrow
<Begasus_32>
cu peeps!
<OscarL>
+1
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<OscarL>
be well.
<OscarL>
mmm 82 degrees celcius while running "jam -q -j3 ramfs". definitively not a machine to do builds next summer :-/
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<ermo[m]>
What kind of machine is it? That sounds borderline undercooled...
<OscarL>
netbook with a Celeron N4020
<OscarL>
Tj Max is 105ºC
<OscarL>
(apparently)
<OscarL>
max temp reached during build 83, by throttling down to 2.2 GHz (max is 2.8). now down to 70.
<ermo[m]>
You could try turning it off and then using a vacuum cleaner to suck air through its vent, using a flat extension and using your fingers as a seal?
<ermo[m]>
(obviously won't work if it doesn't have a vent)
<OscarL>
it's a "new" machine, with no fan whatsovever. also no vents (only way for things to not get dusty where I live :-D)
<ermo[m]>
In that case, you best bet may be a cooling pad w/large, active fand.
<ermo[m]>
*fans
<ermo[m]>
If it works for a MacBook Air, it will probably work for you Netbook.
<OscarL>
right. might end up building a custom "rack" and finally make use of all those old CPU and PSU fans I have been accumulating over the years :-D
<OscarL>
mmm, seems I need to blacklist add-ons/kernel/file_systems/ramfs (it didn't loaded the one from "non-packaged")
<HaikuUser>
I did not know what my user name was going to be since it did not prompt me for one...
<Habbie>
you might be able to change it with /nick
<HaikuUser>
right, it's been a while since I last used IRC
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<SkiingMoose>
there better....
<OscarL>
Vision comes with default settings just to ease upboarding new users (albeit some of us think that it should not auto-connect without warning :-D)
<SkiingMoose>
yes I was surprised it did
<OscarL>
we get lots of "HaikuUser"s joining in... and "panic-quitting" :-D
<SkiingMoose>
lol
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<SkiingMoose>
random question, maybe it's not the best place to ask, but what is you all favorite IDE on Haiku?
<OscarL>
I only use a regular text editor + terminal. For native IDEs, we have "Paladin", and the newer and more featured "Genio".
<SkiingMoose>
cool thanks
<OscarL>
then there's a selection of ported IDEs / Text editors on steroids, you could try.
<OscarL>
If you're a SublimeText user... CudaText is the closest we have to that (and has many plugins for LSP and such)
<SkiingMoose>
great, thank you
<Habbie>
i found LSP hard to get running on Cuda, but i do recall i succeeded eventually
<OscarL>
if you're more old-school... we have Vim/gVim, and now you even use the "YouCompleteMe" plugin for it.
<Habbie>
Genio is nice except on my system it can't deal with the full weight of the Haiku source tree
<Habbie>
Pe is not bad
<OscarL>
SkiingMoose: pro-tip... use the "pkgman" search function from Terminal (or the HaikuDepot GUI, if you don't like consoles too much :-D)
<Habbie>
i also see i have Koder installed but I forgot if I liked it
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<SkiingMoose>
i have been using the HaikuDepot GUI, search works pretty well
<OscarL>
(I need to figure out how to properly scale Pe's toolbar (at least have it do 2x, 3x, etc) according to font size)
<nephele>
There is a BToolBar class you can use OscarL
<nephele>
and the icons should probably be redone as vector icons if they aren't a vector graphic yet
<OscarL>
yeah, but I'm just a hack, and at best will manage to do some quick and dirty job, as usual :-)
<OscarL>
Pe's GUI code is *very* much not like normal Haiku code (and looks more like Win32's ".rc" style)
<OscarL>
(at least to my eyes)
<nephele>
well, make it more idomatic, or improve Koder ;)
<OscarL>
I'm not much of a koder fan, sadly.
<nephele>
Fan?
<OscarL>
and far from being good enough of a dev to help there, either way :-)
<nephele>
Koder certainly needs work anyhow. That's true in any case
<OscarL>
as in... I don't like it that much. Nothing too strong about it, just... doens't feels as cozy as Pe.
<nephele>
anyhow the toolbar class is in libshared iirc
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<OscarL>
thanks. will at least take a look at how it does things.
<OscarL>
nephele: were you able to find the "revision 1" of the llvm20 package to test? (depot doesn't keeps previous versions, sadly)
<nephele>
No, where should I have looked?
<OscarL>
as far as I know... only on your administrative/state* folders, asking for someone else that might have it, or building your own :-(
<nephele>
building my own seems a bit silly for this
<nephele>
the symbol has to come from somewhere
<phschafft>
nephele: is back! alive! recincarnated!