waddlesplash changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.catirclogs.org/haiku/ | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
<phschafft> I mean it is mostly a question for trivial types. as complex, heavy types are generally more in the refing-makes-sense area.
<phschafft> what should I do with the cursor when I subspace? hm..
<nekobot> [haikuports] threedeyes pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/822feb6c1abc...c46925193080
<nekobot> • threedeyes (c4692519): wayland_server: bump version
* phschafft just enjoys 'to subspace' as a verb this evening, let him have his fun.
<erysdren> :3
<phschafft> ha, works.
<phschafft> no wondering about stuff and things.
<phschafft> erysdren: SDL seems to lag behind for me when I resize the window.
<phschafft> it seems to work fine when moving between off-screen and on-screen.
<phschafft> is that an effect you know?
<erysdren> yes, resizing can get laggy
<erysdren> i don't remember exactly what i've done to mitigate it in the past
<erysdren> but you just gotta find ways to avoid doing render operations at the same time a user requests a resize
<erysdren> hmm.
<phschafft> h,.
<phschafft> there are also a few more things one could try. like do a quick fix render and a delayed full render.
<phschafft> with the quick fix just filling the area with the background colour.
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<phschafft> hm.
<phschafft> text rendering...
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<phschafft> mau.
<phschafft> erysdren: still around?
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<OscarL> apparently the keyboard issues with ported apps using the wayland-in-proc server on Haiku got resolved. noice!
<phschafft> :)
<OscarL> relevant PR/commit for those interested: https://github.com/X547/wayland-server/pull/34
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<grim> so I noticed there's a recipe for glib2.80 in haikuports but I can't seem to figure out how to install it. I've looked around a bit but must be missing something, could someone point me in the right direction?
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<OscarL> grim, give me a sec to boot up my system, and we'll figure out.
<OscarL> grim: recipe is indeed there, but has been submited disabled. Let me see if I can find why.
<OscarL> seems Begasus didn't explained why he left it disabled. It might have been because not enough testing. Will have to ask him when he shows up later today.
<OscarL> grim: in any case, if you really need them *right now*, you can always build them locally.
<OscarL> by either using ´ALLOW_UNTESTED="yes"´ in your haikuports.conf file, or by editing the .recipe file, and changing 'ARCHITECTURES="?all !x86_gcc2 ?riscv64"' to: ARCHITECTURES="all !x86_gcc2"
<OscarL> (or SECONDARY_ARCHITECTURES="?x86" -> SECONDARY_ARCHITECTURES="x86", if you're running on 32 bits)
<Begasus[m]> g'morning peeps
<OscarL> speaking of the devil...
<OscarL> Morning Begasus[m]! :-=
<Begasus[m]> saw my name :)
<Begasus[m]> what's up?
<OscarL> user grim just wondering why they couldn't install glib2.80...
<Begasus[m]> let's check this wayland-server update ...
<grim> sorry was afk. so I'm not familiar with ports at all at least under haiku, and according to `find` i don't have a haikuports.conf.
<OscarL> 'cause it's disabled, but I could't remember the why, and the commit message/PR doesn't says either...
<Begasus[m]> ah, that needs to be checked first, it's a pretty common library in use
<Begasus[m]> grim I could push a package for that if you can't build yourself (glib2-2.80.0)
<grim> and I don't _need_ glib2.80, but i was trying to do a test compile of pidgin 3.0 (still in development) and it requires glib 2.80 and it's not trivial to require only 2.78, but i'm in no rush to test this :)
<grim> i mean i'm not against even building from ports, i just failed at finding any documenation on how to build a different recipe
<Begasus[m]> pidgin, haven't checked there in ages :)
<OscarL> (grim: liitle side tip... "query -a foobar" can be quite faster than "find -name foobar" in Haiku.)
<grim> appreciate the tip, i'll try to remember it :-D
<OscarL> I have it aliased to just "q", use it ALL the time, heh.
<grim> but i recently saw that haiku grew a gtk4 backend, so i've been curious to see what updates I need to make for pidgin 3 to run on haiku :)
<grim> Begasus[m] well you do have chat-o-matic now.. but purple 3 (under pidgin 3) is vastly different than purple 2, but again, with the haiku backend in gtk4 pidgin3 should just work minus any platform weirdness which there shouldn't be any, but I'm sure you know how it goes :-D
<Begasus[m]> oh! would be nice to see if it works out with gtk4 :)
<grim> hmm? pidgin3 is a gtk4 application..
<Begasus[m]> didn't check there with gtk4 yet :)
<OscarL> (grim: regarding docs on how to build recipes: https://github.com/haikuports/haikuports/wiki)
<grim> OscarL: thanks, not sure how I failed to find this...
<OscarL> if you notice things lacking or not clear enough, please take notes, and open an issue, so we can try to improve them (at some point :-D)
<grim> Begasus[m]: heh i just reread your message and I totally misread it the first time :-D
<grim> can i just install those with pkgman? I'm not well versed in haiku if that wasn't clear :-D
<Begasus[m]> https://github.com/Begasus/haikuports/wiki/Useful-variables-for-recipes (also mostly things I wrote down for myself)
<OscarL> sure, just download an .hpkg... and use "pkgman install path-to-hpkg.hpkg"
<Begasus[m]> yeah, pkgman or just double-click :)
<grim> OscarL: sweet, thanks
<Begasus[m]> got 2.81.0 also here :)
<Begasus[m]> but 2.80 should be fine for a while
<Begasus[m]> coffee :)
<grim> yeah, i don't remember everything we depend on it for, but yeah
<Begasus[m]> right, bumped into something requireing the new version, but can't remember what it was again :D
<OscarL> grim: just in case, don't forget to download/install glib2_devel-2.80.0-1-x86_64.hpkg too (otherwise you won't be able to compile anything against that lib)
<grim> yeah i did, i'm finding all the other deps i'm missing right now :-D
<Begasus[m]> keymap works now :)
<OscarL> Begasus[m]: geany finally usable now then?
<Begasus[m]> just hope I didn't build glib2 agains some newer local packages here :P
<Begasus[m]> oh right OscarL ! should check if there is something new, haven't touched that because of this!
<OscarL> grim: "pro tip", you can install lib+devel files for a given package via: "pkgman install devel:libzstd" for example.
<Begasus[m]> addded in Komodo :P
<OscarL> grim: or search for what packages provide "libfoobar", like this: "pkgman search lib:libfoobar"
<Begasus[m]> how is that a pro tip? "pkgman install zstd_devel" works the same :P
<grim> OscarL: it's more a matter of what didn't i install yet
<grim> and then finding what haiku doesn't have, turn those off is possible, etc etc, just you're normal building something on a machine for the first time issues :-D
<OscarL> Begasus[m]: I did used quotation marks for a reason :-P
<Begasus[m]> heh
<grim> so like, i don't see lua-lgi here (not surprising and fine) but I had to check and now I'll disable building our lua plugin loader ;)
<Begasus[m]> not present for haikuports :)
<OscarL> grim: best of luck in your endeavours. don't hessitate to ask anything (mind timezones, though), and wishing you a good time on Haiku!
<Begasus[m]> +1 from here
<grim> Begasus[m]: sure, but running our meson script is easier than checking everything in repology :)
<grim> OscarL: thanks I appreciate it and I might be in the USA but I'm night owl so I have bunch of overlap with europe :-D
<Begasus[m]> ack :) sometimes do the same for quick checks :)
<Begasus[m]> OscarL is about the same sometimes*
<OscarL> Middle of nowwhere, Argentina, here (UTF-3:00). Just some crazy sleep schedule (to go with my crazy brainz :-P)
<OscarL> s/UTF/UTC/
<Begasus[m]> nice! Geany is usable now!
<OscarL> wohooo!
<Begasus[m]> 2.0.0 vs 2.1, guess I could check for the new version :)
<Begasus[m]> and maybe see if it works with GTK4 :)
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<Begasus[m]> no gtk4 :)
<Begasus[m]> weirdly enough Geany uses the breeze icons
<grim> weird, so the GSETTINGS_SCHEMA_DIR environment variable doesn't appear to work here...
<grim> we use it to be able to run from a meson devenv
<Begasus[m]> grim GTK4 is still experimental (that's why there is only 1 package available for it atm)
<Begasus[m]> not sure if that is relevant though :)
<grim> well gsettings is from gio, which is in glib and has been for a long time
<Begasus[m]> Geany 2.1.0 up and running :)
<Begasus[m]> ah, maybe it needs a patch for that? checked haikuports for issues?
<grim> not yet
<grim> nothing in issues ;)
<grim> does strace work on haiku?
<grim> yes :)
<Begasus[m]> afaik it should
<Begasus[m]> not patched, but the only one hit showing up
<grim> that looks unrelated, we set it in the meson devenv not in our code
<grim> yeah i'm checking gio now for anyting funny because i don't see any attempts to check the paths in the envvar in strace
<Begasus[m]> lol! I just remember your name from the IRC channel :)
* Begasus[m] bumps head
<grim> :)
<grim> and now that you mention it, yeah I realize i've talked to you previously too :-D
<grim> /* Disallow loading extra schemas if running as setuid, as that could allow reading privileged files. */
<grim> glib bug.. yay
<grim> well "bug"
<Begasus[m]> yeah, been a while since I visited the pidgin channel (think it was related to libpurple back then) :)
<grim> yep
<grim> okay, well the easiest fix here would be a patch to the haiku port..
<grim> i need to confirm this, but this seems likely. I might be able to upstream something, too if you'd rather i go that route
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<Begasus[m]> not a dev here, but if you got a clue maybe patch it and file for a PR?
<grim> hmm this isn't setuid though according to ls
<Begasus[m]> if it could be upstreamed even better
<grim> yeah let me see if i can work around it in gdb to confirm this _is_ the issue
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<OscarL> default user in haiku being "root" causes to sometimes have to disable certain security checks on ported apps.
<Begasus[m]> lol, forgot about that one :)
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<grim> well it runs as root on linux (i think)
<grim> so that shouldn't be an issue
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<Begasus[m]> hmm ... that aclocal directory for glib2 should be moved to _devel ....
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<Begasus[m]> better :)
<Begasus[m]> biab .... doggies :D
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<Begasus[m]> OK, first round done :)
<Begasus[m]> OscarL ModuleNotFoundError: No module named 'distutils.msvccompiler' deprecated in 3.10 if I read the comments correctly?
<Begasus[m]> https://bpa.st/AN3Q
<Begasus[m]> from gobject_introspection it seems
<OscarL> asking for Microsoft Visual C compiler doesn't seems to make much sense :-P
<Begasus[m]> yep, current version fails to build also
<Begasus[m]> that too :D
<OscarL> does gobject_instrospection requires a particular version of setuptools?
<Begasus[m]> no setuptools involved in the recipe
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<OscarL> do you know where's the repo for gobject_introspection ?
<OscarL> damn gitlab :-(
<Begasus[m]> already checking 1.86.0
<Begasus[m]> bugger .... Dependency glib-2.0 found: NO. Found 2.78.0 but need: '>=2.82.0' :P
<OscarL> fwiw, latest code on that repo doesn't asks for that msvccompiler: https://gitlab.gnome.org/GNOME/gobject-introspection/-/blob/main/giscanner/ccompiler.py?ref_type=heads#L29
<OscarL> but I have no idea from where they are getting "distutils", because that has been deprecated in Python 3.10, and removed in 3.12
<Begasus[m]> probably the newer ones also, but iirc gobject-introspection is somewhat tied to glib2's version
<Begasus[m]> bugger, still present in 2.80.0 :/
<Begasus[m]> 1.80.0*
<OscarL> fixed on 1.81.2 apparently.
<OscarL> (and for building with Python 3.12, needs setuptools installed)
<Begasus[m]> it still showed up in there? (distutils)
<Begasus[m]> k, checking that again
<Begasus[m]> bleh .. Dependency glib-2.0 found: NO. Found 2.80.0 but need: '>=2.81.0'
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<OscarL> seems they forgot to document that requirement change in that NEWS file then.
<Begasus[m]> grabbing gobject_introspection-1.81.2-1-x86_64.hpkg and moving it to /Opslag/haikuports/packages/gobject_introspection-1.81.2-1-x86_64.hpkg
<OscarL> (have it for 1.82: " * Require GLib 2.82.0", and for 1.78: " * Require GLib >= 2.79")
<Begasus[m]> but needs glib2 2.81.0
<Begasus[m]> yeah, as mentioned, it's tied to glib2's version
* Begasus[m] wonders how cocobean managed to build gtk4 updated PR ....
* OscarL presses X for doubt.
<Begasus[m]> heh
<Begasus[m]> it's missing packaging_python310 in the recipe already
<Begasus[m]> bugger ... Couldn't find include 'GObject-2.0.gir' (search path: '['/packages/gobject_introspection-1.81.2-1/.self/data/gir-1.0', '/boot/home/.local/share/gir-1.0', 'gir-1.0', '/usr/local/share/gir-1.0', '/usr/share/gir-1.0', '/packages/gobject_introspection-1.81.2-1/.self/data/gir-1.0', '/packages/gobject_introspection-1.81.2-1/.self/data/gir-1.0', '/usr/share/gir-1.0']')
<Begasus[m]> GObject-2.0.gir not in the package ...
<Begasus[m]> commented :)
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<OscarL> off to bed. Have a good day Begasus[m]! see you around!
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<nekobot> • Begasus (249e66af): geany, bump to 2.1.0 (#12953)
<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/c46925193080...249e66af5939
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<Begasus[m]> bugger, failed on 32bit :/
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<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/249e66af5939...62410bf94ae7
<nekobot> • Begasus (62410bf9): geany_plugins, bump to 2.1.0 (#12954)
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<christech> mornin
<phschafft> mau
* christech is waiting for the caffeine to kick in
<erysdren> same
<phschafft> mau...
<Molniya> it hasn't for me for years, haha
<nekobot> • Begasus (fbf7825f): krita, bump to 5.2.13 (#12955)
<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/62410bf94ae7...fbf7825f8836
<Begasus[m]> my coffee got cold (again)
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<Begasus[m]> grim still around?
<Begasus[m]> downloaded latest pidgin source, that still depends on gtk2?
<Begasus[m]> also don't see a meson script in there, using autotools
<Begasus[m]> ow ... 2.* ... :)
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<Begasus[m]> closing down for today
<Begasus[m]> cu peeps!
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<scantysnax> good morning, good afternoon, good evening, and good good night :-)
<Habbie> good good
<erysdren> hi scantysnax
<scantysnax> hi there erysdren
<scantysnax> so, what's new and exciting?
<erysdren> not much. still adding features to the Plush renderer.
<scantysnax> what is the Plush renderer?
<erysdren> otherwise not doing much, also neglecting my jam game projects
<erysdren> it's an old software renderer from the 90s
<erysdren> i've been maintaining a fork and adding new features and bugfixes
<scantysnax> neat.
<scantysnax> my NES emulator is my baby project. First version was in 1998!
<erysdren> hehe, awesome
<scantysnax> thx :-)
<scantysnax> and it was really bad!
<bjorkintosh> scantysnax: but it existed.
<bjorkintosh> easier to modify something which exists, than vaporware.
<scantysnax> indeed.
<scantysnax> yes, at this pont i'm dong daily commits
<bjorkintosh> nice!
<scantysnax> trying to bring it up to speed for at least a beta run,
<scantysnax> it's also nice that i have this laptop so i can maintain both 32 and 64 bit versions
<scantysnax> with currently the only differences in x86 and x64 makefiles.
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<scantysnax> thank goodness for git.
<erysdren> agreed
<scantysnax> i remember the really old days of rcs and cvs.
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<scantysnax> what a mess... checking in files, checking out files, etc, etc./
<B2IA> (Butler) Welcome to BeShare.agmsmith.ca.
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<scantysnax> slow day today...
<erysdren> i'm writing a blog post about the intended viewing aspect ratio of Quake (1996) and its art assets
<erysdren> there's been some confusion, even misinformation about it
<scantysnax> hm, interesting.
<erysdren> the crux of it is that Quake supported a lot of different resolutions, but i didn't realize that the 3D renderer code would correct the aspect ratio so it always appeared as 4:3
<erysdren> even if the resolution was 320x250
<erysdren> 320x350* sorry
<erysdren> which was a real VGA video mode.
<erysdren> however, the HUD would be stretched, as the 2D drawing code didnt correct the aspect ratio.
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<erysdren> so some people claim that Quake is meant to be viewed with a 1.3333 vertical stretch
<erysdren> but this is actually only true for the HUD
<scantysnax> i remember playing QuakeII at work during downtime. lot's of fun
<scantysnax> we played over the lan
<scantysnax> and that's how far i've gotten with first person shooters
<erysdren> i love FPS games
<scantysnax> i'm not a fan.
<bjorkintosh> you're not the Only Fan :-)
<erysdren> :3
<swiftbanana[m]> No CPU
<swiftbanana[m]> Only fans
<erysdren> hmm, i can't figure out how to word this from the get-go
<erysdren> i'm worried the post would only be 20 words long and a snippet of code
<erysdren> maybe that's fine...
<swiftbanana[m]> Hmm, depends on how you want to storytell
<swiftbanana[m]> There are plenty of options, maybe you want to start with how you got in touch with Quake, or maybe the general story of Quake and its engine, or maybe tell the story of how you found out about this, pr maybe the story of how this misbelief got spread, or all of this in some given order
<swiftbanana[m]> Or maybe none of this and go straight to the facts
<swiftbanana[m]> With a little code showacase and explanation of what’s going on
<swiftbanana[m]> s/showacase/showcase/
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<Donut_Kop> just submitted a bug report for the issue I experience installing haiku with UEFI boot, hopefully other people have experience with the issue.
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<Habbie> url?
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