<AlienSoldier>
scanty yep, installed that one also :) I am populating my 64bit partition with my fav games
<AlienSoldier>
btw, my super famicom is installed and running!
<AlienSoldier>
no i need to get a LOT of translation and performance enhanced roms
<AlienSoldier>
*now
<AlienSoldier>
i just gave a glimpse to the MAC games to put on my "new" intel mac and i should not get into that yet :) (too many). I am tempted by dark castle 3 that said.
<AlienSoldier>
i will have to educate myself on the best exclusive
<scanty>
AlienSoldier: sounds good :-). I finally found a transformer for my NES
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<scanty>
can it run super NES games as well with modification?
<AlienSoldier>
scanty i have a fx pack pro for it
<AlienSoldier>
it can run all and gameboy and game boy collor
<AlienSoldier>
did not test that so far that said
<cassettehead>
hey i been away from haiki for a while i have a use case for haiku! i was just wondering
<cassettehead>
whats with kde?
<cassettehead>
are you moving the ui to kde?
<AlienSoldier>
their is a "wrapper" now
<AlienSoldier>
*there
<cassettehead>
to use kde apps on haiku?
<AlienSoldier>
yes, after a recompile of course and some adaptation
<cassettehead>
strange, i never saw that coming
<AlienSoldier>
like QT
<cassettehead>
very interesting too actually
<AlienSoldier>
who know perhaps one will exist for AOS at one point :)
<AlienSoldier>
*AROS
<cassettehead>
ill probably port the application native to haiki
<cassettehead>
winters get cold here in the uk
<cassettehead>
lot of my activities usually outside during warmer months so lots of time!
<cassettehead>
be super useful for me to have this on a old laptop with a minimal os
<AlienSoldier>
interesting. I remember seeing a slicer app at one point. I still have CNC on my futur hobbie list!
<cassettehead>
i got my cnc for like $25 pure luck at right place right time
<cassettehead>
only a tiny one with a audio cassette tape area
<cassettehead>
approx 100mm 100mm i think
<cassettehead>
haiku is a ideal candidate. for my cnc in the workshop
<cassettehead>
is there any road maps or explanations for the source tree? i am very familiar with a *nix system tree and what i am looking at with haiku is very very confusing
<AlienSoldier>
can still do nice part at that size
<|cos|>
bitigchi[m]: upstream tends to want things to be tested elsewhere, is my understanding. i reckon letting the patch pass through haikuports is the most reasonable path to validate/stabilize?
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<Begasus[m]>
+1
<Begasus[m]>
we can merge this, and if it's fine (which it should) upstreaming would be nice
<Begasus[m]>
I'll wait a bit for others in the team to respond if needed
<|cos|>
wonderful! i'll go on with the upstreaming after a few weeks. or maybe a couple of months? it's hard to know how soon it can be considered to have gotten sufficient testing.
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<Begasus[m]>
don't mind slow respond here, still at the dogschool :)
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<absynth>
hello all! i'm a new user setting up haiku on my system. i was wondering if there's a way to change the appearance or size of the mouse cursor - i have trouble seeing the small white cursor on the light background of most programs! sorry if this is the wrong channel for this kind of question, i'd be happy to move elsewhere if so.
<absynth>
i wouldn't mind a way to either make the cursor larger or use a dark colored cursor
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<HaikuUser>
yoo
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<TheSacco>
anyone here ?
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<phschafft>
hm.
<absynth>
hello
<phschafft>
all good?
<absynth>
yes,` i'm doing well. i hopped in earlier with a question about changing the color or size of the mouse cursor for contrast
<sqz[m]>
Not sure where it can be accessed in the UI
<phschafft>
I think others are better for helping you with that. I'm just here for the cookies.
<absynth>
sqz[m]: thanks for the pointer, i'll look into it.
<absynth>
not a direct answer to my question, but i found shard's little program "WhereIsMyMouse" in the haikuports, and it'll work well enough for me!
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<Begasus[m]>
closing down for now, bbl
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<nephele>
absynth: there is no functionality currently to change the appearence (without recompiling the system) but in the nightlies the cursor is already larger than on the beta5 release
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<Begasus[m]>
k, ticket created for KDL with IceDove
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<Begasus[m]>
k, that last message in the report seems to be gone now, and probably related to one of the emails stored on disk (cleaned out some trash directory and spam)
<Begasus[m]>
err no it doesn't seem, still see it in tail ...
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<Begasus[m]>
deleted and cleaned emails from this month
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<kat67>
I dont think i want to use it as a daily driver just yet though
<kat67>
i have it running off a usb stick
<Begasus[m]>
glad you like it so far kat67
<kat67>
i do im also some what temped now since web browsers like floorp are ported to it
<Begasus[m]>
I think for most common used applications we're good on Haiku these days :)
<kat67>
when i first started with this os my main complain was there was modern web brower for it at the time
<kat67>
and i seee
<kat67>
:]
<Begasus[m]>
that has been a pain for years yes, WebPositive is mostly fine for "our" needs, but the regular user needs more then that :)
<kat67>
I also like how this os is sorta not linux
<kat67>
it has its own kernal i think
* Begasus[m]
ducks :)
<Begasus[m]>
mostly involved in KDE stuff for Haiku lately :)
<kat67>
cool
<Begasus[m]>
yeah, own kernel (but that's out of my skills) :)
<kat67>
oh i see now it uses the NewOS kernel
<Begasus[m]>
exiv2 needs an update it seems
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<Begasus[m]>
right, didn't work last time also :/ /sources/exiv2-0.28.5/src/futils.cpp:392:12: error: 'path' was not declared in this scope; did you mean 'std::filesystem::path'?
<Begasus[m]>
k, need something for this :) auto path = fs::read_symlink("/proc/self/exe");
<Halian>
o/
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<Begasus[m]>
build finishes, but I fear it's not the right solution :D
<scanty>
Begasus[m]: let's see some more code around it, so we can figure out what it is doing.
<Begasus[m]>
Warning: POLICY WARNING: "/packaging/exiv2/lib/libexiv2.so.0.28.0" needs library "libbrotlidec.so.1", but the package doesn't seem to declare that as a requirement
<Begasus[m]>
why does this doesn't have a libVersionCompat!! :/
<scanty>
not sure how unix handles auto path = fs::read_symlink("/proc/self/exe"); and not sure hoiw haiku does it
<jmairboeck>
Begasus[m]: you need to use get_next_image_info for this to get the path of the B_APP_IMAGE, I think there are some patches in haikuports already for this
<scanty>
hooray!
<jmairboeck>
/proc/self/exe is the Linux way to do that
<Begasus[m]>
hence I mentioned it would be wrong :)
<scanty>
yeah, i was going to suggest that you miight have to write some code, but there it is.
<Begasus[m]>
jmairboeck the bugdom patch could work?
<jmairboeck>
yes, that looks good
<Begasus[m]>
guess executablePath needs to be changed to path?
<Begasus[m]>
if only .... :P
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<jmairboeck>
Begasus[m]: I think you can use auto path = fs::path(info.name);
<jmairboeck>
after the while loop
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<Begasus[m]>
conflicting types and an error on parent_path :/
<Begasus[m]>
I'm no good here :(
<jmairboeck>
you don't need the path variable before
<jmairboeck>
and the assignment inside the if can be skipped
<scanty>
are you sure it works without the info.type == B_APP_IMAGE?
<scanty>
the if
<jmairboeck>
no, the if with the break is required
<Begasus[m]>
that is still in scanty see last link
<scanty>
oh, okay
<scanty>
i got it now
<scanty>
it will automatically stop if it is B_APP_IMAGE
* Begasus[m]
doesn't see the connection between image/path ... not going to start learning c++ just now :)
<jmairboeck>
otherwise it runs over all loaded libraries, and I don't know if get_next_image_info writes anything to info in the end, but it would either give you the path for the last found one or nothing valid at all
<Begasus[m]>
ok, that was for 0.28.0, bumping that for 0.28.5 :)
<jmairboeck>
in image_info::name you get the full path of the image, and for the B_APP_IMAGE this is the executable path
<Begasus[m]>
glad enough to get this far :) that's way harder then "Hello World!" :D
* Halian
prefers “Hellorld!” :þ
<Reinhilde>
how goeþ
<scanty>
oh you like portmanteaus?
<Halian>
Reinhilde: fine
<Halian>
scanty: and Usagi Electric
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* OscarL
is partial to "Goodbye, cruel world!" (he may have a bit of a flair for the dramatic)
<Reinhilde>
welcome back oscarl!
<OscarL>
Hello there Reinhilde! :-)
<Begasus[m]>
there he is! :)
<scanty>
who me? (knowing it was for OscarL)
<scanty>
sometimes i like to pretend i'm important :P
<jmairboeck>
Begasus[m]: just a heads up: exiv2 is one of the "broken" recipes with the wrong docDir on 32 bit, so when you update it, can you add -DCMAKE_INSTALL_DOCDIR=$documentationDir/packages/exiv2 to cmake?
<OscarL>
welp, important enough for /me to remember you, and care about knowing/hoping you're doing well. (ain't much, but ain't nothing!)
<Begasus[m]>
60% tests passed, 2 tests failed out of 5
<scanty>
thanks, OscarL :-)
<Begasus[m]>
parttialy done already jmairboeck :)
<OscarL>
hi there, btw to: scanty, Begasus[m], jmairboeck, and the rest of you fine folks! (bbiab)
<scanty>
seeya soon, i hope!
<Begasus[m]>
running test on previous version
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<Begasus[m]>
err .. no test
<Begasus[m]>
ah, didn't have TEST() ...
<Begasus[m]>
No tests were found!!!
<Begasus[m]>
buggers :P
<Begasus[m]>
grabbing some food, biab
<scanty>
0xf00d
<jmairboeck>
hm, is qt6_base also wrong? it has -DINSTALL_DOCDIR=$docDir, but we are using $documentationDir/packages/qt6_base in other recipes. This is a mismatch on secondaryArch
<jmairboeck>
ah, no, it isn't. That is handled by qt6_doc.
<jmairboeck>
qt6_base actually doesn't contain any docs
<jmairboeck>
but it is weird that qt6_doc uses qt6_base
<nekobot>
• jmairboeck (9a3b9ba5): libssh: fix developDocDir on x86
<OscarL>
with PGO+LTO enabled... linking stage of libpython is so slow that makes you wonder if builders just got stuck :-/
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<scanty>
yeah, lto is lt-slow.
<scanty>
never did pgo before, never heard of it until now.
<OscarL>
(I hear using llvm's ld can make things faster on some projects, but way out of my league to attempt such tweaks)
<scanty>
i tried clang/llvm and had problems linking with libstdc++, and then i said screw it.
<OscarL>
scanty: nah, you asked about PGO a while ago (also aflter I've mentioning it in relation to Python recipes) :-)
<scanty>
oh, that's right.
<OscarL>
*after I've mentioned (/me can't type, as usual)
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<catmeow[m]>
Does Haiku natively support the NVidia GTX 1060 in either R1Beta5 or nightly?
<OscarL>
Only via the generic VESA/framework driver catmeow[m].
<catmeow[m]>
That's the GPU in my current system, and I know there has been a bug with the integrated GPU causing it to crash at boot, and the dedicated GPU ends up disabling the integrated one when plugged in
<Begasus[m]>
re
<OscarL>
catmeow[m]: I believe there's little hope of getting drivers for nvidia hardware for stuff newer than old GeForce 7000 series, or older than RTX 20xx.
<OscarL>
catmeow[m]: you should be able to force the use of vesa/framebuffer for the integrated card too (to avoid the crash).
<catmeow[m]>
Oh well. I would like to be able to use the integrated GPU for Haiku, but I've had it crash on boot for a while if I don't force it to use VESA drivers
<OscarL>
catmeow[m]: in any case... it would be good if you could submit a ticket for that igpu crash, so the devs can get aware of the issue.
<catmeow[m]>
And I can't boot in EFI due to firmware quirks only allowing Windows to boot in EFI mode.
<catmeow[m]>
I'm pretty sure I did at some point, but I don't know for sure
<OscarL>
There's a folk over the forum doing some work on a system with igp+nvidia dedicated gpu... trying to get Haiku to not change the enabled card after soft reboot.
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<OscarL>
not easy to accomodate so many hardware combinations (and possible quirks) :-(
<OscarL>
woohoo! python3.13_x86 made it through on the builders!
<Begasus[m]>
Installing kfilemetadata succeeded (after 1 minute and 7 seconds)
<Begasus[m]>
works now with new exiv2 :)
<Begasus[m]>
OscarL ... doing a happy dance now? :)
<OscarL>
only dance I can do! (and still will make all of us cringe :-D)
<catmeow[m]>
It's not a crash, turns out. I forgot that it was actually a no display output bug. It's already been reported.
<catmeow[m]>
It's also for AMD Aruba
<catmeow[m]>
The bug report hasn't been updated in about 3 years afaik
<OscarL>
we don't have many driver developers, and without having the specific hardware at hand to try things... progress tends to be slow on those :-(
<catmeow[m]>
If I had a USB to serial adapter and a serial cable, I could probably help, since the affected PC does have a serial port. I probably won't be able to get those for years though as I don't have any income and don't have the skills to get a job.
<Begasus[m]>
closing down here for today
<Begasus[m]>
cu peeps!
<OscarL>
later Begasus[m]!
<catmeow[m]>
Also, unplugging the GPU gave me room to plug my WiFi card in. The GPU was taking up two slots, and I only had two PCIe slots and quite a few legacy PCI slots.
<OscarL>
we had to fight to get one USB-serial adapter bought for us in my last job. Thinks were ridiculously expensive for what they were, for whatever reason. Wish I had kept the thing when we all got canned :-D
<catmeow[m]>
I've also noticed, at least on R1Beta5, that the Network settings window tends to freeze sometimes instead of closing.
<OscarL>
the Network preflet can get easily be put in a weird state by just trying to disable/re-enable interfaces too :-(
<OscarL>
and at least on VBox... noticed that unpluging/re-pluging the "cable" (via VBox interface to that effect) for virtio-net devices causes an insane slowness on the system. I should get around to file a ticket for that one.
<scanty>
the network preflet also doesn't detect my mobile phone when i have wireless hotspot enable.
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<OscarL>
scanty: might be worth at least trying a nightly via an USB drive to see if things got better in that front.
<scanty>
it's on latest nightly 32-bit
<OscarL>
ouch.
<HaikuUser>
im havig a hard time getting my razor USB headset working oof
<scanty>
yeah
<catmeow[m]>
Are there any audio files in the base Haiku system? I need that to test if my audio setup is working.
<OscarL>
scanty: tried setting phone to use only 2.4 GHz, and/or playing with different security settings?
<catmeow[m]>
If not, I'll see if I can get an SD card with BTRFS or EXT4 (don't remember which) to read.
<scanty>
I don't know, it's an iphone, it's supposed to just work.
<scanty>
it has a mode for that
<scanty>
but it doesn't work either.
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<OscarL>
scanty: USB-tethering also a no-go?
<scanty>
haven't tried that.
<OscarL>
Haiku seems to have less problems with that if you're able to set the phone to USB-tethering before it boots. USB mode-switching can cause some KDLs otherwise (at least in my experience)
<scanty>
ij don't know if my phone has usb tethering.
<scanty>
i don't think it does because i can't find any settings for it.
<catmeow[m]>
macOS doesn't support that by default so I'm not surprised.
<AlienSoldier>
anyone tried Openjazz, it mention "games", can we play the sequel with it. Got to play the first but it just say to put data file in one dir, no way to organize 2 games or menu selection for the games.
<FreeFull>
By the sequel, do you mean Jazz Jackrabbit 2?
<FreeFull>
Jazz Jackrabbit 2 is a completely different engine, so no, it won't work with Openjazz
<AlienSoldier>
FreeFull thanx, that is what i was finding. I guess it is dosbox or die for that one
<AlienSoldier>
openjazz is quite smooth.
<FreeFull>
Jazz Jackrabbit 2 isn't a DOS game, it was for Windows 95
<AlienSoldier>
ho i see
<AlienSoldier>
you can see i was moe an amiga guy at the time :)
<AlienSoldier>
*more
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<AlienSoldier>
played a few pc games at friends and school.
<FreeFull>
You can try running it through Wine
<AlienSoldier>
i think that one will wait until i build my win98 PC project.
<AlienSoldier>
I was just building a backlog of game to play on haiku.
<FreeFull>
The community for JJ2 is actually still active
<AlienSoldier>
i guess someone will make aan engine for it at some point
<Skipp_OSX>
Isn't Jazz Jackrabbit just a Sonic the Hedgehog ripoff?
<Skipp_OSX>
Why not play the real thing?
<AlienSoldier>
the first remember me of a mix between Sonic and superfrog
<FreeFull>
Actually, someone did make a new engine for JJ2, I only just remembered now https://deat.tk/jazz2/
<FreeFull>
People still play with a patched version of the original game though
<AlienSoldier>
Skipp_OSX it is, but it still have nice level design. It is also more american (all over the place and less linear). Even if i prefer the japanese way, i still anjoy change from time to time.
<FreeFull>
I imagine it might have performance problems on Haiku, since it depends on opengl stuff and Haiku doesn't have 3d accel yet
<FreeFull>
( except for the new nvidia driver? )
<AlienSoldier>
simple GL stuff can feel native if enough cpu and low geometry count
<AlienSoldier>
i sense a lot of other inspiration looking at the sequel videos: aladin, pinochio, earthworm jim, mickey mania.
<Skipp_OSX>
ok makes sense, American vs. Japanese design style