ChanServ changed the topic of #wayland to: https://wayland.freedesktop.org | Discussion about the Wayland protocol and its implementations, plus libinput
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<jvvv> is it possible to create a wl_surface in a server process?
<vyivel> no
<jvvv> more generally, i'm guessing that mixing client and server code is equally noop?
<vyivel> you could create a client in the same process and connect but why
<jvvv> i was looking for a way to create a temporary window (toplevel, i guess), for some window management stuff
<vyivel> that doesn't sound like it should involve wayland at all
<jvvv> huh?
<vyivel> that's just internal state management so using a client-server protocol here would be a code smell
<vyivel> although that depends on what are you planning to have a temporary window for
<vyivel> it might make sense to write a separate client program and make the compositor run it
<jvvv> yeah, seperate client and some ipc looks to be my mostly likely solution
<jvvv> i appreciate your input, thanks
<zamundaaa[m]> <llyyr> "is wp_color_management_surface_f..." <- Yes
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<wlb> weston Merge request !1795 opened by Jeri Li (jeri.li) drm-debug: enable drm-debug if launch weston has debug option https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/1795
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<wlb> weston Merge request !1796 opened by Jeri Li (jeri.li) ivi-shell: print available description 0f desktop surface in ivi-shell https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/1796
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<orowith2os[m]> is there a super simple test client I can use to play with, so I can see how my protocol implementation plays with actual clients?
<orowith2os[m]> Or do I have to write one myself, or steal from e.g. Mutter's tests?
<orowith2os[m]> I redid wl_output and xdg-output, but I still need to do runtime changes for that, and I want to implement wl_shell as a simpler shell protocol, just to get something on-screen, and figure out buffer handling and all that; and then shape it into xdg-shell.
<orowith2os[m]> and it's Very Awkward without knowing just what's going on between my compositor and a client; because there isn't any client other than wayland-info.
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<danie1dg> orowith2os[m]: smithay client toolkit has a few test clients in their example dir
<danie1dg> orowith2os[m]: don't implement the deprecated shell protocol, just start with xdg shell and stub out stuff
<danie1dg> maybe the fullscreen shell if you want something simple?
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<orowith2os[m]> danieldg: fullscreen shell might work. It looks simple enough; especially to map to SDL concepts.
<orowith2os[m]> is there a real-world use for it? Screensavers?
<danieldg> I think it's more for embedded uses. Screensavers also their own protocol (session lock)
<orowith2os[m]> I see. Do you have a client I can use (that uses wl_shm and friends) with fullscreen-shell, or should I try implementing one myself?
<danieldg> I don't know of one
<orowith2os[m]> I just filed an issue with sctk for a fullscreen-shell test client, so I'll wait on that too
<orowith2os[m]> hm. What happens if I use wl_surface::damage and wl_surface::damage_buffer? I don't see an error variant for it. Can I choose to just mark the entire buffer as damaged if I get both?
<danieldg> yes
<danieldg> damage is an optimization
<orowith2os[m]> Is that a yes to can I, or a yes to the unasked "should I"?
<danieldg> it's the can
<danieldg> a good client will only use one or the other
<danieldg> of course, if you want to be complete you can maintain two damage arrays and merge them on commit
<danieldg> but the compositor is allowed to replace damage with larger damage whenever it wants to
<orowith2os[m]> I see. I was also thinking of an enum with three variants for damage: everything, surface, and buffer damage.
<orowith2os[m]> and if the variant's buffer or surface and the opposite gets called, it's turned into everything
<danieldg> yeah, that works
<orowith2os[m]> ugh, I wish C++ had types more like Rust's enums.
<orowith2os[m]> std::variant is so limiting.
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