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<airlied> woot tensor layout tests finally pass
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<eric_engestrom> zzyiwei: yeah, I have some medical stuff planned and I haven't figured out when I'll be able to make releases, that's why it's not in the calendar yet
<eric_engestrom> I'll be out starting on oct 22 (maybe 21), and I'm not sure how long until I'm able to do things; medical leave is 6 weeks, but given that release work is not a full day of work and I do it from home (and if it's too painful to sit I can just stop and resume another day), I think I'll try to do it after 2 weeks and see how it goes
<eric_engestrom> the branchpoint would normally be on the week before that, but I think there's no point branching and then just leaving it sitting for weeks, diverging for no reason, so I think I'll put the branchpoint 2 weeks after my surgery, ie. on Nov 5
<eric_engestrom> thanks for prompting me to actually think it through 😊
<eric_engestrom> I'll update the calendera with that
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<eric_engestrom> (changed my mind, I'll try to do it after one week, meaning 25.3 is pushed back by only 2 weeks)
<eric_engestrom> release calendar update here: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37435
<eric_engestrom> distro packagers, let me know (on the MR) if pushing back 25.3 causes issues for you :)
<K900> This will be cutting it very close for NixOS 25.11 end of November
<K900> But I think we can make it work
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<eric_engestrom> K900: thanks for letting me know :)
* eric_engestrom should write down the schedules of all the distros
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<karolherbst> end of October? Nice, guess I need to focus on landing more stuff until then :D
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<dcbaker> eric_engestrom: Would you like help with the next release?
<eric_engestrom> talked in private, dcbaker will take the 25.3 release cycle, and it will happen at the normal schedule (branchpoint on oct 15) :)
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<zzyiwei> eric_engestrom: Oh my...no worries about the next release. At least there's no urgency from our end. Please take good care of yourself and I hope you have a good recovery from your surgery!
<eric_engestrom> zzyiwei: thank you ❤️ fyi the 25.3 release cycle will be managed by dcbaker so it will not be delayed and not require anything from me :)
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<simon-perretta-img> Aside from the opcode count increasing and the fact that most drivers don't seem to need/use vec widths other than 2..5/8/16 in NIR, are there any other obvious reasons I might be overlooking for not having more?
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<dj-death> simon-perretta-img: I think ALU instruction side
<dj-death> simon-perretta-img: I tried to propose vec32 at some point
<dj-death> alyssa: you might remember why
<simon-perretta-img> Ah... yeah that makes sense for upping the limit
<alyssa> swizzle[]
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<alyssa> swizzle[] is on every nir_alu_src and sized to maximum vec length
<alyssa> if you double the vec length every ALU instruction bloats accordingly
<alyssa> going 16->32 makes every ffma grow by 48 bytes
<alyssa> if someone could make swizzle[] not worst-case allocated I wouldn't care
<alyssa> but so far no takers on that
<alyssa> (Part of me would like to just remove swizzles from NIR but unfortunately that's a nonstarter.)
<simon-perretta-img> Fair
<simon-perretta-img> Although in which case, I guess defining some of the ops between 5,8,16 without upping the limit probably wouldn't be too controversial?
<alyssa> That'd probably be fine yeah
<simon-perretta-img> There are some pco-specific reasons for wanting to, but also I imagine nir_opt_load_store_vectorize would benefit from it
<alyssa> If you need vec7 or something, go for it
<alyssa> but no vec32 unless it comes with a patch to shrink nir_alu_src
<simon-perretta-img> Haha noted
* simon-perretta-img sweeps Rogue DMA ops that can output vec1024 under the rug
<alyssa> Yeah no
<alyssa> Find another solution, vec1024 is not your solution.
<simon-perretta-img> Dw I wasn't being serious lol, the most that would ever realistically be needed is a vec18 or something
<alyssa> dj-death: If we still need vec32, lmk. now that I'm team bleu I might be more motivated to try to wrestle swizzle[]
<alyssa> ("Team Bleu? Is that French?" "Non it's just a cheesy joke")
<HdkR> Variable length NIR instructions weeee
<alyssa> HdkR: It's already var length
<HdkR> Dang
<alyssa> it's just an array-of-struct-of-arrays where the outer array is var and hence the inner cannot be
<HdkR> ah
<jenatali> Make swizzle into a pointer which can point after the sources to a second variable-length chunk of memory? Then null can be "no swizzle"
<jenatali> Though that makes it hard to convert from no swizzle to have a swizzle
<jenatali> Eh, can just reallocate the instruction with swizzles, not that bad probably
<alyssa> That's going to slow down the common cases with e.g. simple non-identity swizzles
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<alyssa> lots of pointer chasing
<alyssa> so would need minimally like a tagged pointer thing
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<jenatali> If it's to the same block of memory though it should be cache-friendly
<alyssa> "inline small swizzle or pointer to large swizzle"
<jenatali> Oh, for vec sizes < 8 yeah it could just be inline
<dj-death> alyssa: it would help for load uniform blocks
<dj-death> alyssa: right now we're limited at 16 * 4 = 64B
<alyssa> dj-death: Is that enough of a reason to burn a month on this? :(
<dj-death> alyssa: but we could load 128 with 32 items
<dj-death> alyssa: really a month? :)
<dj-death> alyssa: I thought that would be an afternoon for you
<alyssa> Probably.
<alyssa> No
<alyssa> would need replumbing swizzles in 20 backends
<dj-death> arg
<jenatali> Does it really need to return an immediately ALU-able vec32 or could it return something else opaque that has smaller vectors extracted from it?
<dj-death> well just do ours, throw it at perf CI and if the number look good...
<dj-death> jenatali: could be opaque
<alyssa> I like opaque tbh
<dj-death> but then we don't get the vectorizer
<jenatali> Hm, true
<alyssa> We could standardize Big Vectors in nir, though
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<alyssa> common intrinsics to swizzle/extract/build? them
<jenatali> Seems reasonable to me
<alyssa> makes vectorizer messier but then simplifies everything else
<alyssa> and then ideally we would make spirv-to-nir handle vec16 as big vec
<jenatali> At that point I wonder if you could drop ALU vec size back down? Probably not though
<alyssa> so we can shrink swizzle[] back down to 8
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<alyssa> jenatali: Should be able to. No Mesa driver does vec16 ALU in hardware, it's just there because of OpenCL
<jenatali> Oh cool, I'd assumed someone could do some 8x16 or something
<alyssa> Midgard is capable of doing vec16 alu but it's not wired up and I'm nak'ing anyone who tries.
<simon-perretta-img> I imagine that opaque approach could also be nice for being able to do things like indexable regs without having to use scratch mem
<jenatali> :P
<alyssa> as the original author of an unmainted compiler, I retain NAK rights
<alyssa> :p
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<alyssa> simon-perretta-img: we already have that lol
<alyssa> load_reg/store_reg
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<anholt> plug: for anyone looking at indexable regs, https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37245 may help you make better choices about what to leave as regs.
<simon-perretta-img> Huh, TIL
<alyssa> anholt: nir patch is a-b me, not sure you're going to get a good review on that
<jenatali> alyssa: One random thought - DXIL is actually adding arbitrary length vectors, so if there were intrinsics to operate on NIR "big vec" to do basic things like add/sub/mul without swizzles, I could translate those and get more compact shaders
<alyssa> but feel free to merge
<alyssa> jenatali: Yeah there's really two ways we could do this
<anholt> alyssa: I've been thinking about taking a stab at tuning someone else's driver about vars-to-scratch to increase interest. but, also, I need to sort out this copy prop vars masking because that's so much bigger of a deal and affects the same area.
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<alyssa> jenatali: One is "big vec" is an opaque handle in NIR (like how nir reg works) and you need to do an extract/swizzle intrinsic to pass it to ALU
<alyssa> The other is having actual vec128 (or whatever) in NIR, and you can pass it into nir_alu_src[], but it's automatically an identity swizzle (and you need a special intrinsic to swizzle non-identity)
<alyssa> Both of these are ugly but could be made to work
<jenatali> Yeah I like that latter one, that seems useful
<alyssa> Both seem like a /lot/ of work to fix up all the producers. Idk
<alyssa> The latter has the benefit that it can at least be done incrementally with a nir_validate check
<alyssa> (and gives a path to shrinking all the way down to vec4 swizzles if that ends up faster.)
<alyssa> anholt: Yeah that's fair
<simon-perretta-img> Is the reasoning behind swizzle being integrated into nir_alu_src rather than e.g. a separate swizzle op, to save a level of indirection?
<alyssa> historical reasons basically
<simon-perretta-img> Mm, fair
<alyssa> but see also "we have 20 backends which means any nontrivial change to core NIR data structures costs 10s of 1000s of dollars of engineering time"
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<alyssa> what I like about the latter approach is that only NIR producers really get changed
<alyssa> and only producers that mess with swizzle[] manually, pure nir_builder stuff doesn't change
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<ukleinek> is it better to report nouveau bugs on the ML or in the bug tracker?
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<gfxstrand> How big is an image descriptor on AMD?
<pendingchaos> images are 32 bytes, samplers and buffers are 16 bytes
<pendingchaos> msaa images with fmask are two image descriptors
<gfxstrand> Okay, that explains the sampled image descriptor size
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<Kayden> what happened here?
<Kayden> windows-msvc: fatal error C1083: Cannot open include file: 'util/format/u_format_gen.h': No such file or directory
<gfxstrand> Weird
<Kayden> no changes related to that...
<zmike> I've seen that before
<gfxstrand> Maybe a meson dep is missing and someone lost the race?
<zmike> it's a build system race condition
<zmike> there's a lot of them
<Kayden> ah
<Kayden> I'll try it again
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<Kayden> anholt: thank you!
<anholt> tbh I wish we could convince meson to put deps on mesutil finishing before moving on to anything else. u_format generation dep correctness is just sisyphean.
<gfxstrand> Yeah, generated headers are just cursed from a build system POV.
<gfxstrand> We have some generated headers for Vulkan as well and eesh.
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<anholt> ooh, https://reviews.llvm.org/D83032 looks like it could automated detect missing C/C++ header deps for the builds we do in CI.
<anholt> someone should do something about that.
<anholt> (gives me a distressing number of plausible-looking failures on my build)
<mattst88> I haven't tested it myself, but another gentoo dev has a script that finds missing deps in build.ninja files
<mattst88> it's written as a QA-check for portage, but should be trivially modifiable to standalone
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<mattst88> he said he's wanted to add it or something like it to Mesa's CI, but hasn't had a chance yet
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<elibrokeit> eric_engestrom previously suggested I add that script to the mesa CI, yeah. https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29115#note_2472998
<elibrokeit> I just never found the time to do it yet. :/
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