ChanServ changed the topic of #dri-devel to: <ajax> nothing involved with X should ever be unable to find a bar
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<mlankhorst> Looks like drm-tip was silently broken in xe_svm.c with a double definition of migrate_try_count, added fixup
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<stsquad> digetx: so is the vkmark issue with the system virglrenderer just an issue of missaligned headers?
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<stsquad> digetx indeed with venus enabled and ASAN we detect virglrenderer crashing as a result of the commands ^
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<digetx> not sure, I wasn't able to reproduce the crash so far
<stsquad> with debug symbols it looks like the line: ret = proxy_renderer_init(&proxy_cbs, flags | VIRGL_RENDERER_NO_VIRGL); is the failure
<stsquad> digetx: I have an x86_64 image that crashes if you want
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<digetx> virgl_renderer_init() is invoked when qemu boots or restarts, so I assume this last crash trace isn't related to vkmark?
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<digetx> or it only segfaults with asan?
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<zmike> mareko: why does GenFramebuffers sync glthread? isn't it possible to allocate a new id without a sync?
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<zmike> I guess maybe it doesn't matter since CheckFramebufferStatus would have to sync anyway
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<mareko> zmike: glthread syncs for all functions that return something except when there is an async fast path for specific functions
<mareko> zmike: if we want to make glGen async, the ID allocation and hash table would have to be moved or duplicated in front of glthread
<mareko> VAO tracking already does that
<zmike> right, but that wouldn't be super useful unless we also add a fastpath for CheckFramebufferStatus
<zmike> i.e., something you could set for an app you know behaves and so the entrypoint will always return success without syncing
<mareko> it still syncs for glGen VAOs
<zmike> yeah I'm just seeing a case where framebuffer ops in particular are triggering big syncs
<mareko> you can set glthread_nop_check_framebuffer_status to make CheckFramebufferStatus no-op
<zmike> I don't know that it has any real perf impact
<zmike> oh yeah I forgot about that
<zmike> I'll have to recheck and see if it makes a difference
<zmike> kinda skeptical
<mareko> async glGen would be tricker because it still has to return usable and predictable IDs
<zmike> isn't that only an issue with multi-context?
<mareko> I don't think multi-context has anything to do with it
<mareko> predictability is for traces like apitrace and viewperf
<zmike> ah I see
<zmike> well I'll tinker a bit if I get time and see
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<zzyiwei> stsquad: could you file a mesa or virglrenderer issue so folks not looking at chats here can be made aware as well. thanks
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