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<MandiTwo> Hi! Im having an issue with mesa since mesa was split off in mesa and mesa amber. I have a intel hd graphics 4600 in my notebook and since the split, every compositor i tried, no matter if x or wayland, refuses to start any graphical application using it. Is there another driver i could use? I think crocus is the successor or?
<karolherbst> yeah, will need to use crocus. Wasn't it enabled/installed?
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<MandiTwo> karolherbst: it is enabled and installed but the compositors fail to start using it. I can make sway work on mesa 25 by using pixman but i never got beyond that
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<dj-death> jnoorman: about !35252, is adding BASE to load/store_ssbo something people agree on?
<dj-death> jnoorman: can I pull that in and drop my intel intrinsic variants? :)
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<jnoorman> dj-death: note sure yet! I pinged in !34344 so let's see if people agree.
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<dj-death> jnoorman: thanks!
<dj-death> jnoorman: on Intel we could add the BASE for load_ubo as well
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<stsquad> I've noticed that my newer vkmark test images fail with a host libvirglrenderer 1.1.0-2 - should mesa be introducing non-backward compatible changes to venus?
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<stsquad> it looks like the commands failing are VIRTIO_GPU_CMD_RESOURCE_UNREF, VIRTIO_GPU_CMD_RESOURCE_CREATE_BLOB, VIRTIO_GPU_CMD_RESOURCE_MAP_BLOB and VIRTIO_GPU_CMD_RESOURCE_UNMAP_BLOB
<digetx> venus protocol maintains compatibility and should work with libvirglrenderer 1.1.0, will test with older virglrenderer
<digetx> assume you have tested with latest libvirglrenderer and it works?
<stsquad> digetx the test images used by ./pyvenv/bin/meson test --setup thorough func-aarch64-aarch64_virt_gpu still work with the system virglrenderer - the newer image does indeed work with a hand built libvirglrenderer (07982b48d1967a - Uprev Mesa to 65e18a84944b559419aceaf2083936cf68ac3e79)
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<stsquad> digetx: the mesa in the new test images is 25.0.6
<digetx> haven't see that problem, but I'm using latest virglrenderer all the time
<stsquad> digetx the old images where mesa 25.0 with vkmark 2025.01 - the other change is I had to build a HEAD for vkmark
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<stsquad> there isn't much in the vkmark series:
<stsquad> ^ the one patch I needed was display: Properly handle Vulkan errors during probing
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<digetx> the only know mesa/venus critical issue today is the gcc-15 bug https://gitlab.freedesktop.org/mesa/mesa/-/issues/13242
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<stsquad> the image is built with gcc-14 so hopefully this isn't the trigger
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<robclark> karolherbst: enqueueReadBuffer seems to be really bad.. and all memcpy within rusticl. Something you are aware of?
<karolherbst> yeah
<karolherbst> I need to special case situations where there is just one device
<karolherbst> because this code is supposed to transparently migrate content of buffers in multi device contexts, and there isn't really a sane way to map resources if you have more than one device
<karolherbst> the other issue is, that directly mapping pipe_resources is a bit of a pain, because in CL it's inherently an asynchronous operation
<karolherbst> meaning you get the result pointer very early, and then at some point the result will be available
<karolherbst> like you will have a mapped resource while it's used later
<karolherbst> and some drivers don't really like this
<robclark> hmm, at least iGPU would be happy enough w/ persistent mappings
<karolherbst> yeah...
<karolherbst> I was considering being able to use different impls for certain things internally
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<karolherbst> so I can properly abstract between those use cases
<karolherbst> persistent mappings are fine, but then it kinda broke with dGPU drivers and zink
<karolherbst> robclark: the thing is.. I don't need a persistent mapping, I just need to be able to tell a driver to map at a specific virtual address :) the mapping can go aware in the meantime as long as the address stays reserved
<karolherbst> then I wouldn't even need the copy, because then I can just map the resource where the current content is at even in multi device contexts
<karolherbst> anyway.. many ideas, not enough time
<karolherbst> the current code at least works 🙃
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<robclark> karolherbst: extending transfer_map for this wouldn't be all that hard
<robclark> as long as rusticl takes care of reserving the VA range
<karolherbst> no it probably wouldn't, it's just a lot of work
<karolherbst> could make it opt-in by drivers
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<karolherbst> but then I need a solution for drivers not having it implemented yet
<karolherbst> though I think all driver do the mapping with mmap internally, and they could get a target address
<robclark> is it something zink can do on vk? If so, why bother with backwards compat path
<robclark> right
<stsquad> digetx: is it possible to run venus with a pure llvmpipe backend? I'm just working out if there is a better way to do the buildroot testcase for vkmark so it doesn't rely on host GPU hardware
<karolherbst> robclark: no idea :)
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<karolherbst> robclark: but there is also clEnqueueReadBuffer, which doesn't have to bother with this nonsense, and I do hope that nothing perf critical relies on mapBuffer to be fast :D
<robclark> clEnqueueReadBuffer is specifically what I was looking at right now.. just looking at things that clpeak is significantly worse than closed cl driver
<robclark> (idk, maybe there are better benchmarks than clpeak.. but gotta start somewhere)
<karolherbst> yeah fair
<karolherbst> I'd start with the alu perf tho
<karolherbst> unless that's already all faster :D
<karolherbst> mhh...
<karolherbst> robclark: soo.. clEnqueueReadBuffer being slow is a bit of a driver problem. Rusticl only maps the resource and copies it to the destination
<karolherbst> _however_
<robclark> alu is surprisingly better than I expected, even with all the extra load/store_global pointer math
<karolherbst> I was considering if e.g. the target address could be imported via resource_from_user_memory, and then doing the copy on the GPU :)
<karolherbst> but that will require drivers to map arbitrary addresses
<digetx> stsquad: venus tested with lavapipe in fdo ci, though ci is headless, assume vkmark should just work with lavapipe
<karolherbst> so if freedreno fails resource_from_user_memory with anything not page aligned, that might be a good place to start
<robclark> karolherbst: yeah, userpointer isn't supported on kernel side yet, and would be a heavier lift
<karolherbst> ahhh
<karolherbst> yeah...
<karolherbst> it's going to be required for good perf tho
<karolherbst> long-term
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<karolherbst> there are also places where rusticl shadow buffers, because mapping from user memory is required in CL
<digetx> stsquad: think I was running vkmark with lavapipe couple months ago, let me know if it won't work
<karolherbst> in required in the most insane way: you can't fail the API request :)
<karolherbst> and the API sets up 0 requirements for the application
<karolherbst> but yeah.. besides that... it also depends on how resource_map is implemented in drivers
<karolherbst> like if the pipe_transfer already shadow buffers the mapping + copy, and rusticl also does a copy to the final test, then we copy a bit too often :)
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<karolherbst> but I really just would like the GPU to do the copy, which would then also get rid of stalls in the queue
<karolherbst> I think some drivers already shadow buffer it if the resource is busy
<robclark> in this case, I don't _think_ we should be hitting the shadow copy path, but only just starting to look at it... perf says it is all memcpy in rusticl::core::memory::Buffer::read
<robclark> idk if it helps, but we could do quazi-svm (ie. gpu allocated but set gpu va and cpu va to the same)
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<karolherbst> well..
<karolherbst> the API is supposed to copy from the GPU to application memory
<karolherbst> so at least can't get rid of the main copy there unless you manage to move it to the GPU, which then requires userptrs :)
<karolherbst> robclark: yeah so the thing is, that CL supports multi-device contexts, and memory objects allocated in those are transparently migrated between the devices
<karolherbst> so we'd need to do it on all drivers
<karolherbst> which I'm doing with proper SVM already anyway
<karolherbst> and the interfaces exist for rusticl to manage the virtual GPU addresses instead
<robclark> this feels bad enough that it's got to be like multiple extra memcpy's ;-)
<karolherbst> with this interface I got SVM working across drivers/vendors, which is neat
<karolherbst> robclark: how big is the perf difference reported by clpeak?
<robclark> 12x
<karolherbst> oof
<karolherbst> is the prop stack supporting userptr?
<robclark> idk, it is windows
<robclark> so no clue
<karolherbst> mhhh
<karolherbst> I have no idea how to make clEnqueueReadBuffer faster without userptr then
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<robclark> but cpu should be able to saturate memory bandwidth, and I can use cached-coherent gpu buffers
<karolherbst> it's just a plain copy from mapped to application memory
<robclark> ok, well I'll poke around more
<karolherbst> is the hw capable of doing such copies?
<karolherbst> or just GPU -> GPU memory ones?
<karolherbst> could be that "ptr::copy" is doing something that is slow or so...
<robclark> I mean it is iGPU so everything is visible to cpu and gpu
<karolherbst> or resource_map doing something weird, but if it's all the `ptr::copy` one.. then no idea hoenstly
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<karolherbst> could also be something else, like stalling and that's why the number is so low, but also no good idea how to figure that out
<robclark> this test doesn't even seem to launch any grids, it's just a loop of clEnqueueReadBuffer()
<karolherbst> yeah
<karolherbst> maybe it's just memcpy not being optimized for aarch64 or something silly
<karolherbst> which I doubt, but...
<karolherbst> it's properly vectorized and stuff, no?
<karolherbst> on x86 it shows up as memcpy_avx2 or whatever in profiles
<karolherbst> robclark: uhm.. are you doing a optimized release build with all the perf things enabled? A debug build might give you bad perf there
<robclark> hmm, is a good question why I get __memcpy_generic().. glibc should have optimized memcpy/memset/etc for this core.. but I don't expect that is a 12x thing
<karolherbst> mhhh
<karolherbst> who knows, could be x12 could be x2
<karolherbst> could also be -O0 making things slow
<robclark> results are basically same btwn debug and release mesa build
<karolherbst> but yeah.. it's probably a CPU only test and if the CPU side is slow, then yeah...
<karolherbst> I see
<karolherbst> but yeah.. if your core has SVE it shouldn't use generic
<robclark> ahh, it gets quite a bit faster if I actually set FD_BO_CACHED_COHERENT
<robclark> :-P
<karolherbst> :D
<karolherbst> nice
<robclark> this is a hack tho, rusticl should be setting some bits to tell me that it wants coherent ;-)
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<karolherbst> yeah...
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<karolherbst> I just focused on getting things working for now, and if there are nice flags important for perf, I can figure out how to set them
<karolherbst> coherent resources are just a bit of a pain in mesa, because some dGPU drivers place them in system RAM
<karolherbst> or map_coherent needs the coherent flag at resource creation time
<karolherbst> coherent also requires persistent
<karolherbst> but maybe it's fine if I only do it for devices with caps.uma set to true
<karolherbst> but then again, I have no idea what the implications are of enabling coherent + persistent for every resource on uma systems
<robclark> bit higher cost on gpu I guess, much lower cost for cpu reads
<karolherbst> could also change the gallium semantics. if PIPE_MAP_COHERENT is used without PIPE_MAP_PERSISTENT, PIPE_RESOURCE_FLAG_MAP_PERSISTENT, PIPE_RESOURCE_FLAG_MAP_COHERENT, it's best effort and drivers might ignore the flag
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<karolherbst> what matters more is, if creating the resource with PIPE_RESOURCE_FLAG_MAP_PERSISTENT and PIPE_RESOURCE_FLAG_MAP_COHERENT adds additional costs
<karolherbst> (besides dGPU drivers placing them in staging/system memory)
<karolherbst> the one important aspect is, that I don't really need a coherent mapping, the content is synced at sync points, so a barrier should do the trick to guarantee content is visible. What matters more is that the copy is fast
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<stsquad> digetx can you point me at the CI job so I can crib the command line ;-)
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<digetx> stsquad: set `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/lvp_icd.x86_64.json` in env var and run qemu, checked that vkmark works with that
<zmike> mareko: I'm looking at st_nir_unlower_io_to_vars; is the idea just that you unset nir_io_has_intrinsics to use it?
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<stsquad> ➜ env VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/lvp_icd.json vkmark
<stsquad> fish: Job 1, 'env VK_ICD_FILENAMES=/usr/share…' terminated by signal SIGSEGV (Address boundary error)
<stsquad> oops
<stsquad> ahh works with vkmark master
<zmike> mareko: I'd like to switch to using your common io unlower pass (and delete a lot of zink code), but there's the xfb issue I mentioned
<zmike> can you fix that?
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<mareko> zmike: see my comment on the MR
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<mareko> alyssa: any chance you can ack the invariant removal?
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<alyssa> mareko: ack
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