<ektor5[m]>
Here a screenshot from Superhot MCR, seems that the right half is not understanding some "overlay" correctly, most of the gameplay is fine, but I see problems with things like shadows and menus
<ektor5[m]>
Running on jhovold wip/x1e80100-6.15-rc6
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<narmstrong>
lumag: looks like the alpha bits gets interpreted on the right side while not on the left side even if the format is xr24, like if the format config of the right side of the parralel multirect is incorrect
<lumag>
narmstrong: thanks, I will take a look
<lumag>
ektor5: could you possibly dump /sys/kernel/debug/dri/0/state at this point?
<ektor5>
lumag: yes, I'll send you good and bad state
<lumag>
thanks!
<abhinav__>
narmstrong lumag that might be possible, but usually the blend issue should affect the whole layer not selectively blend incorrectly. I agree, we should get a state dump in this state and take a look.
<lumag>
ektor5: could you please start an issue on gitlab.fdo/drm/msm and put the screenshot, video and state dump there?
<ektor5>
lumag: yes absolutely
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