ChanServ changed the topic of #dri-devel to: <ajax> nothing involved with X should ever be unable to find a bar
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<zackr>
airlied: on top of the va space for each vm or on top of the physical memory?
<airlied>
zackr: top of the va space for each vm
<zackr>
airlied: ah, that's neat. what manages the placement in that region? (i.e. what figures our the range for gem buffers in that region)
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<airlied>
zackr: for nouveau there is a driver internal mm range manager
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<airlied>
kernel_managed_addr/size init it
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<zackr>
ah, perfect, it's always nice when someone else solved the very problem you're working on. it's quite nice how majority of drm drivers are converging on a very similar userspace ioctl interface nowadays
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<anholt>
zmike: is there anything in particular you think I'd need to do to capture fossils from zink? (trying to beef up my fossils collection. and make a tool for others to do so as well)
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<anholt>
oh. oh no. that fossilize build is unreasonably old.
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<zmike>
anholt: uhhhhh I'm not sure I've ever tried it
<zmike>
let me think on that cuz if you just run it by default you'll end up fossilizing all the unoptimized pipelines too, and probably you don't want that
<anholt>
zmike: I think I'm pretty OK with that, actually. As long as it deterministically does both the optimized and unoptimized.
<zmike>
anholt: up to you
<zmike>
deterministically...like in what sense
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<alyssa>
mareko: i use surfaceless ~exclusively, helps to match mesa ci :)
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<anholt>
zmike: nothing like "oh, we deleted the program before optimized async compile finished, guess I'll just let it die without passing it down to vulkan" or whatever. We're setting nobgc already, but i don't know if there might be anything else.
<zmike>
ah
<zmike>
I think it should fence on the compile thread in that case
<zmike>
there were bugs related to it
<zmike>
if you meant like you needed the compile orders to be identical every time then that's trickier with threads
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<alyssa>
I'm very curious how zink doing the async DXVK thing compares to how e.g. radeonsi approaches the same problem
<alyssa>
I assume zink+radv ends up compiling more binaries in exchange slightly better code
<zmike>
it's probably worse than radeonsi because I always use dynamic vertex input
<zmike>
and also smh you mean dxvk doing the zink thing
<zmike>
I was there first
<mareko>
alyssa: I get some failures with surfaceless that I don't get with x11_egl
<zmike>
I think the only functional difference is that there's no depth buffer most of the time?
<mareko>
not sure if I tested fbo or pbuffer window type
<alyssa>
odd.
<mareko>
pbuffer seemed more broken
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<mareko>
hm, maybe I made some mistakes
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