ChanServ changed the topic of #wayland to: https://wayland.freedesktop.org | Discussion about the Wayland protocol and its implementations, plus libinput
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<wlb> wayland-protocols Merge request !73 closed (RFC: text-input-v3: Add actions)
<wlb> wayland-protocols Merge request !66 closed (text-input: Add preedit_shown flag)
<wlb> wayland-protocols Merge request !72 closed (text-input: Synchronize set_cursor_rectangle with the wl_surface)
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<wlb> weston Issue #1019 opened by davy nie (davy) Issue : Weston crashed in the "desktop_surface_get_position" function https://gitlab.freedesktop.org/wayland/weston/-/issues/1019
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<wlb> wayland-protocols Issue #254 opened by Sam Vervaeck (samvv) Add a protocol to detect when the cursor is on edge of an output https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/254
<wlb> wayland-protocols Issue #254 closed \o/ (Add a protocol to detect when the cursor is on edge of an output https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/254)
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<Consolatis> danieldg: I know Giffoni already left but layershell + fully transparent surface with anchor to the screen edge in question + overlay / top layer + no keyboard interactivity should do the trick
<danieldg> Consolatis: unless there's another layer shell surface along that edge...
<Consolatis> true. I've experimented with that in the past for a panel auto hide feature, e.g. the actual panel is unmapped and replaced with such a transparent surface and on mouse enter the two are switched again
<danieldg> plus it'd interfere with grabbing 1-pixel borders of windows for resizing
<vyivel> there's also a problem of clicks not being passed through
<danieldg> I believe the windows 95 panel actually showed a 1-2 pixel 'edge' when hidden :)
<Consolatis> for the 1-pixel borders that could be overcome by leaving that side of the transparent surface out of the input region
<Consolatis> for the clicks not being passed through I agree, that would be the compromise
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<davidawesome> I mean I dont know how they do it, but I use deskflow for that in wayland, and it has some verry buggy interactions with the screen in the way they did it (its a opensource subproject for the comercial version). It just extends the screens past bounds on all sides, then teleports the mouse constantly if you go outside on a side of the screen you wernt supposed to, instead of the
<davidawesome> smooth default way
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