<cmeissl[m]>
Now I have to find the cause of the garbage in some tiles when using AFBC/UV Tiling :)
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<bbrezillon>
cmeissl[m]: Don't hesitate to open a mesa issue, and Cc me and ericsmith
<cmeissl[m]>
bbrezillon: thanks, will do that. I am trying to prepare a minimal reproduction. Unfortunately, this is not as easily reproduced as a standalone case as it was with the video playback. But if I had to make a guess, it looks like some combination of unaligned tile access and viewport clipping.
<cmeissl[m]>
I noticed it because the application does not clear the fb each frame. So the garbage starts to accumulate.
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<cmeissl[m]>
It's also visible with a clear per frame, but harder to catch.
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