Lyude has quit [Read error: Connection reset by peer]
tlwoerner has quit [Ping timeout: 480 seconds]
tlwoerner has joined #panfrost
paulk has joined #panfrost
rasterman has joined #panfrost
paulk-bis has quit [Ping timeout: 480 seconds]
qpla has joined #panfrost
olivial has quit [Read error: Connection reset by peer]
olivial has joined #panfrost
tlwoerner has quit [Ping timeout: 480 seconds]
tlwoerner_ has joined #panfrost
tlwoerner_ has quit [Ping timeout: 480 seconds]
tlwoerner has joined #panfrost
Consolatis_ has joined #panfrost
Consolatis is now known as Guest15611
Consolatis_ is now known as Consolatis
Guest15611 has quit [Ping timeout: 480 seconds]
qpla has quit [Ping timeout: 480 seconds]
qpla has joined #panfrost
pbrobinson has joined #panfrost
rasterman has quit [Quit: Gettin' stinky!]
pbrobinson has quit [Ping timeout: 480 seconds]
pbrobinson has joined #panfrost
dsimic is now known as Guest15623
dsimic has joined #panfrost
Guest15623 has quit [Ping timeout: 480 seconds]
chewitt has quit [Quit: Zzz..]
<q4a>
Hi. As far as I can see in mesa src (src/panfrost/vulkan/panvk_physical_device.c#L375) and in vulkaninfo - panvk on v10 has support depthClamp, depthBiasClamp, robustBufferAccess and other, but not fillModeNonSolid. Are there any problems/difficulties with it?
<alyssa>
q4a: no hw support on Mali
<alyssa>
and not really clear how one would emulate correctly
<q4a>
Sad( v3dv, asahi, freedreno/tu and lavapipe support it. And it's required for both last DXVK and old DXVK Native.
olivial has quit [Read error: Connection reset by peer]
olivial has joined #panfrost
rasterman has joined #panfrost
<q4a>
I checked and my test game does not require fillModeNonSolid. Is it possible to force Mesa (via some environment variable) report that fillModeNonSolid is aviable? (I don't want to keep ugly patches for DXVK Native)
<q4a>
My goal is to run some open-sourced old game engines on Mali (rk3588). In december 2022 I got working Storm Engine with Gallium Nine (without Wine) on rk3588 and hope to replace it with DXVK (it works fine on x86_64 HW with DXVK):