<MoeIcenowy> mps: well if you are using stable release it's no luck
<MoeIcenowy> either you should use something before pco, or use newest dev/bxs branch
<MoeIcenowy> in addition, to make xorg to use it, zink is needed
<MoeIcenowy> but zink is still a far TODO
<mps> MoeIcenowy: understand. thanks for explanation
<mps> so for now it is not ready to make it for linux distro (alpine in my case). hope it will be possible in future
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<MoeIcenowy> mps: and looks like GX6250 isn't mostly focused now
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simon-perretta-img changed the topic of #powervr to: PowerVR open source driver discussion - Logs https://oftc.catirclogs.org/powervr
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<mps> MoeIcenowy: yes, I read some commits of mesa and see that it will not be soon.
<mps> nearly not mentioned, at least in those I looked
<mps> ok, I will 'forget' for now about this
<mps> acer r13 despite old works good even without gpu
<paulk> btw I'm giving a talk about 2d accelerators support at next XDC
<paulk> IIRC eurasia had a standalnoe 2d accelerator (pvr2d) that worked without the firmware
<paulk> I was wondering if this is still the case for rogue/volcanic?
<paulk> my end goal would be to design a drm g2d api to support these 2d accelerators (there are many on embedded platforms)
<paulk> and eventually have a common userspace library that could be used by weston as well as gstreamer
<paulk> (that's far in the future though, but definitely something I'm interested to work on)
<simon-perretta-img> paulk: The closest equivalent on post-SGX cores is probably going to be the fast2d render stuff that we use as part of the transfer queue (see pvr_job_transfer.c)
<simon-perretta-img> IIRC the SGX 2d accelerator block was a lot more fixed-function, while fast2d renders use fragment + end-of-tile shaders, basically a standard render without any geom processing
<simon-perretta-img> The firmware is always going to be involved for scheduling, etc.